Aetheria/Assets/Shaders/Compute
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 53a13675d5 Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness
The probe steps a Zone, lowers its flow through VolumeSampling.LowerFlow, dispatches the HLSL
globalFlow and slopeFlow, and compares with FlowField (max error 1.0e-4 of amplitude, tolerance
1e-3). All commits build; the Unity side was verified from this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 20:49:22 +02:00
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Lightning Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
ShieldField Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Slime Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Stardust Flow field: FlowField owns the global flow, Zone.Flow evaluates it at zone time, VolumeSampling.LowerFlow lowers it 2026-10-13 20:06:35 +02:00
FlowParity.compute Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
FlowParity.compute.meta Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
Lightning.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ShieldField.meta Land the six shield-panel sources, ported to built-in and compiling 2026-09-18 06:08:04 +02:00
Slime.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Stardust.meta Lightning 2021-02-04 04:37:47 +00:00