77 lines
2.4 KiB
C#
77 lines
2.4 KiB
C#
using System;
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using UnityEngine;
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public class Lightning : MonoBehaviour
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{
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public LightningCompute LightningCompute;
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public float HitRadius;
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public float ImpactIntensity { get; set; } = 1;
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public EntityInstance Source { get; set; }
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public float Range { get; set; }
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public EntityInstance Target { get; set; }
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public Transform Barrel { get; set; }
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private bool _colliderHit;
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private Vector3 _colliderLocalPosition;
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private Transform _colliderTransform;
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private Vector3 _endpoint;
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public void Fire()
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{
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_colliderHit = false;
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LightningCompute.OnLeaderComplete = null;
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LightningCompute.FixedEndpoint = false;
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_endpoint = Barrel.position + Barrel.forward * Range;
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if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls(
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Source?.ZoneRenderer,
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Source?.Entity,
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Barrel.position,
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Barrel.forward,
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Range,
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HitRadius,
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out var hits))
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{
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foreach (var hit in hits)
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{
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var hull = hit.Hull;
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var entity = hull.Entity;
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if (entity.Shield != null && entity.Shield.Item.Active.Value)
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{
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LightningCompute.OnLeaderComplete = () =>
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{
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hit.Shield?.ShowHit(hit.Point, Mathf.Max(0.01f, ImpactIntensity));
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};
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}
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else
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{
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LightningCompute.OnLeaderComplete = null;
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}
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_colliderHit = true;
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_colliderLocalPosition = hull.transform.InverseTransformPoint(hit.Point);
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_colliderTransform = hull.transform;
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LightningCompute.FixedEndpoint = true;
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_endpoint = hit.Point;
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break;
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}
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}
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LightningCompute.OnPulseComplete = () =>
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GetComponent<Prototype>().ReturnToPool();
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LightningCompute.StartAnimation();
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}
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private void Update()
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{
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if (Barrel == null) return;
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if (_colliderHit)
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{
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if (_colliderTransform) _endpoint = _colliderTransform.TransformPoint(_colliderLocalPosition);
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}
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LightningCompute.EndPosition = _endpoint;
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LightningCompute.StartPosition = Barrel.position;
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}
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}
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