89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
using UnityEngine;
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public class HitscanEffect : MonoBehaviour
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{
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public float Duration;
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public AnimationCurve IntensityCurve;
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public LineRenderer Line;
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public ParticleSystem LineEffect;
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public Prototype HitEffect;
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public float ImpactIntensity { get; set; } = 1;
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public Entity SourceEntity { get; set; }
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public ZoneRenderer ZoneRenderer { get; set; }
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public float Range { get; set; }
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private float _startTime;
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private bool _active = false;
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public void Fire()
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{
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_startTime = Time.time;
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var hitFound = false;
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if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls(
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ZoneRenderer,
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SourceEntity,
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transform.position,
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transform.forward,
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Range,
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0,
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out var hits))
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{
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foreach (var hit in hits)
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{
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var hull = hit.Hull;
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var entity = hull.Entity;
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if (entity.Shield != null && entity.Shield.Item.Active.Value)
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{
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hit.Shield?.ShowHit(hit.Point, Mathf.Max(0.01f, ImpactIntensity));
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hitFound = true;
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}
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else
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{
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hitFound = true;
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}
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if (hitFound && HitEffect != null)
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{
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var ht = HitEffect.Instantiate<Transform>();
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ht.SetParent(hull.transform);
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ht.position = hit.Point;
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}
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var length = (hit.Point - transform.position).magnitude;
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Line.SetPosition(1, Vector3.forward * length);
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var emission = LineEffect.emission;
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emission.rateOverTimeMultiplier = length;
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var shape = LineEffect.shape;
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shape.position = Vector3.forward * (length / 2);
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shape.scale = Vector3.one * (length / 2);
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break;
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}
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}
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if(!hitFound)
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{
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Line.SetPosition(1, Vector3.forward * Range);
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var emission = LineEffect.emission;
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emission.rateOverTimeMultiplier = Range;
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var shape = LineEffect.shape;
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shape.position = Vector3.forward * (Range / 2);
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shape.scale = Vector3.one * (Range / 2);
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}
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LineEffect.Play(true);
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_active = true;
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}
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void Update()
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{
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if (!_active) return;
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var lerp = (Time.time - _startTime) / Duration;
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if (lerp > 1)
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{
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GetComponent<Prototype>().ReturnToPool();
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return;
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}
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Line.widthMultiplier = IntensityCurve.Evaluate(lerp);
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}
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}
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