9 lines
332 B
C#
9 lines
332 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class ConstantWeaponEffectManager : MonoBehaviour
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{
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public abstract void StartFiring(ConstantWeapon weapon, EquippedItem item, EntityInstance source, EntityInstance target);
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public abstract void StopFiring(EquippedItem item);
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}
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