87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using UnityEngine;
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public class ConstantLightning : MonoBehaviour
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{
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public LightningCompute Lightning;
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public float HitRadius;
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public AnimationCurve FadeCurve;
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public float StartWidth = 1;
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public float EndWidth = 1;
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public float FadeDuration;
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public Transform Barrel { get; set; }
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public float ImpactIntensity { get; set; } = 1;
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public EntityInstance Source { get; set; }
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public float Range { get; set; }
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private bool _stopping;
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private float _startTime;
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private void OnEnable()
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{
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_stopping = false;
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Lightning.StartAnimation();
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}
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private void Update()
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{
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if (Barrel == null) return;
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if (_stopping)
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{
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var lerp = (Time.time - _startTime) / FadeDuration;
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Lightning.StartWidth = FadeCurve.Evaluate(lerp) * StartWidth;
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Lightning.EndWidth = FadeCurve.Evaluate(lerp) * EndWidth;
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if (lerp > 1)
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{
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GetComponent<Prototype>().ReturnToPool();
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return;
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}
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}
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else
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{
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Lightning.StartWidth = StartWidth;
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Lightning.EndWidth = EndWidth;
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}
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Lightning.FixedEndpoint = false;
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if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls(
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Source?.ZoneRenderer,
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Source?.Entity,
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Barrel.position,
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Barrel.forward,
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Range,
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HitRadius,
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out var hits))
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{
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foreach (var hit in hits)
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{
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var hull = hit.Hull;
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var entity = hull.Entity;
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if (entity.Shield != null && entity.Shield.Item.Active.Value)
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{
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hit.Shield?.ShowHit(hit.Point, Mathf.Max(0.01f, ImpactIntensity));
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}
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else
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{
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}
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Lightning.FixedEndpoint = true;
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Lightning.EndPosition = hit.Point;
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break;
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}
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}
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if(!Lightning.FixedEndpoint)
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Lightning.EndPosition = Barrel.position + Barrel.forward * Range;
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Lightning.StartPosition = Barrel.position;
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}
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public void Stop()
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{
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_stopping = true;
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_startTime = Time.time;
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}
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}
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