Aetheria/Assets/Scripts/Gameplay/Weapons/ConstantLaser.cs
2026-07-05 19:36:19 +01:00

106 lines
3.1 KiB
C#

using UnityEngine;
public class ConstantLaser : MonoBehaviour
{
public AnimationCurve StartCurve;
public AnimationCurve EndCurve;
public AnimationCurve IntensityCurve;
public float WidthMultiplier = 1;
public float StartDuration;
public float FadeDuration;
public float CycleDuration;
public LineRenderer LineRenderer;
public float ImpactIntensity { get; set; } = 1;
public Entity SourceEntity { get; set; }
public ZoneRenderer ZoneRenderer { get; set; }
public float Range { get; set; }
private float _intensity;
private float _stopIntensity;
private bool _starting;
private bool _stopping;
private float _startTime;
private float _cycleStartTime;
private readonly Vector3[] _zeros = {Vector3.zero, Vector3.zero};
private void OnEnable()
{
_stopping = false;
_starting = true;
_startTime = Time.time;
LineRenderer.SetPositions(_zeros);
}
private void Update()
{
if (_stopping)
{
var lerp = (Time.time - _startTime) / FadeDuration;
LineRenderer.widthMultiplier = EndCurve.Evaluate(lerp) * _stopIntensity * WidthMultiplier;
if (lerp > 1)
{
GetComponent<Prototype>().ReturnToPool();
return;
}
}
else
{
var lerp = (Time.time - _startTime) / StartDuration;
if (lerp > 1)
{
if (_starting)
{
_starting = false;
_cycleStartTime = Time.time;
}
_intensity = IntensityCurve.Evaluate((Time.time - _cycleStartTime) / CycleDuration % CycleDuration);
LineRenderer.widthMultiplier = _intensity * WidthMultiplier;
}
else
{
LineRenderer.widthMultiplier = StartCurve.Evaluate(lerp) * WidthMultiplier;
}
}
LineRenderer.SetPosition(0, transform.position);
var hitFound = false;
if (AetheriaYmirPhysicsBridge.Instance.TryCastZoneHulls(
ZoneRenderer,
SourceEntity,
transform.position,
transform.forward,
Range,
0,
out var hits))
{
foreach (var hit in hits)
{
var hull = hit.Hull;
var entity = hull.Entity;
if (entity.Shield != null && entity.Shield.Item.Active.Value)
{
hit.Shield?.ShowHit(hit.Point, Mathf.Max(0.01f, ImpactIntensity));
LineRenderer.SetPosition(1, hit.Point);
hitFound = true;
break;
}
LineRenderer.SetPosition(1, hit.Point);
hitFound = true;
break;
}
}
if(!hitFound)
LineRenderer.SetPosition(1, transform.position + transform.forward * Range);
}
public void Stop()
{
_stopping = true;
_stopIntensity = _intensity;
_startTime = Time.time;
}
}