Aetheria/Assets/Scripts/CultCache/Editor/AetheriaDatabaseView.cs
Reinier Vens 526a737a4d Modular Database Tools
Extracted all inspector code for database inspector into a single class per supported field type and wrote reflection code to invoke them automatically
Removed all Aetheria-specific code from database tools
Database View editor is now abstract and supports arbitrary grouping of entry types; specific users must implement their own database view
2021-03-31 04:07:11 +01:00

46 lines
No EOL
1.9 KiB
C#

using System;
using System.IO;
using UnityEditor;
using UnityEngine;
public class AetheriaDatabaseView : DatabaseListView
{
// Singleton to avoid multiple instances of window.
private static DatabaseListView _instance;
private string tableName;
public static DatabaseListView Instance => _instance ? _instance : GetWindow<AetheriaDatabaseView>();
[MenuItem("Window/Aetheria/Database Tools")]
static void Init() => Instance.Show();
private void Awake()
{
_instance = this;
}
protected override string DatabaseName => "Aetheria";
protected override string FilePath => Path.Combine(new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData").FullName, "AetherDB.msgpack");
protected override DatabaseEntryGroup[] Groupers => new DatabaseEntryGroup[]
{
new DatabaseEntryGroup<SimpleCommodityData,SimpleCommodityCategory>(
data => data.Category,
category => Enum.GetName(typeof(SimpleCommodityCategory), category),
(data, category) => data.Category = category ),
new DatabaseEntryGroup<CompoundCommodityData, CompoundCommodityCategory>(
data => data.Category,
category => Enum.GetName(typeof(CompoundCommodityCategory), category),
(data, category) => data.Category = category ),
new DatabaseEntryGroup<GearData, HardpointType>(
data => data.HardpointType,
type => Enum.GetName(typeof(HardpointType), type),
(data, type) => data.Hardpoint = type),
// new DatabaseEntryGroup<GearData, Guid>(
// data => data.Manufacturer,
// factionID => cultCache.Get<Faction>(factionID).ShortName,
// (data, faction) => data.Manufacturer = faction),
new DatabaseEntryGroup<HullData, HullType>(
data => data.HullType,
type => Enum.GetName(typeof(HullType), type),
(data, type) => data.HullType = type)
};
}