Extracted all inspector code for database inspector into a single class per supported field type and wrote reflection code to invoke them automatically Removed all Aetheria-specific code from database tools Database View editor is now abstract and supports arbitrary grouping of entry types; specific users must implement their own database view
46 lines
No EOL
1.9 KiB
C#
46 lines
No EOL
1.9 KiB
C#
using System;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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public class AetheriaDatabaseView : DatabaseListView
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{
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// Singleton to avoid multiple instances of window.
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private static DatabaseListView _instance;
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private string tableName;
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public static DatabaseListView Instance => _instance ? _instance : GetWindow<AetheriaDatabaseView>();
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[MenuItem("Window/Aetheria/Database Tools")]
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static void Init() => Instance.Show();
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private void Awake()
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{
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_instance = this;
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}
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protected override string DatabaseName => "Aetheria";
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protected override string FilePath => Path.Combine(new DirectoryInfo(Application.dataPath).Parent.CreateSubdirectory("GameData").FullName, "AetherDB.msgpack");
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protected override DatabaseEntryGroup[] Groupers => new DatabaseEntryGroup[]
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{
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new DatabaseEntryGroup<SimpleCommodityData,SimpleCommodityCategory>(
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data => data.Category,
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category => Enum.GetName(typeof(SimpleCommodityCategory), category),
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(data, category) => data.Category = category ),
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new DatabaseEntryGroup<CompoundCommodityData, CompoundCommodityCategory>(
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data => data.Category,
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category => Enum.GetName(typeof(CompoundCommodityCategory), category),
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(data, category) => data.Category = category ),
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new DatabaseEntryGroup<GearData, HardpointType>(
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data => data.HardpointType,
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type => Enum.GetName(typeof(HardpointType), type),
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(data, type) => data.Hardpoint = type),
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// new DatabaseEntryGroup<GearData, Guid>(
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// data => data.Manufacturer,
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// factionID => cultCache.Get<Faction>(factionID).ShortName,
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// (data, faction) => data.Manufacturer = faction),
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new DatabaseEntryGroup<HullData, HullType>(
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data => data.HullType,
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type => Enum.GetName(typeof(HullType), type),
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(data, type) => data.HullType = type)
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};
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} |