Aetheria/tools/blender
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Filename Latest commit message Latest commit date
Meta Vens f470c1b775 Ship S1 fixes: refuse the retired embedded hull, one body per hull, closed validator gaps
Load reads the raw ship authoring payload and refuses a non-nil retired key 1 (the
pre-S1 embedded hull) naming the old shape, so a stale hull is no longer silently
ignored; ship_cc.py refuses the same file on read and therefore on every save.

A hull naming both a Unity prefab and a visual is refused by one predicate
(ShipAuthoringStore.RequireOneBody), called by Validate and by Compose over every hull
in the derived catalog, shipped ones included; a whitespace-only Prefab is unset. This
replaces the mod-ship-only "cannot name a Unity prefab" check.

The validator also refuses non-finite or negative hardpoint Armor and FiringArc, an
undefined HardpointType or ItemRotation, and an anchor Role outside the eight the
schema documents.

Load wraps MessagePack decode failures with the file path. Python replace_layout
refuses non-boolean layout and hardpoint-footprint cells.

Tests: exact Visual key comparison, HullData.Visual at key 32, a save refreshing
stored_at, plus one case per new refusal. HullData.Visual is now [Inspectable] like
Prefab (Unity editor only; not compiled here).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:18:20 +02:00
..
aetheria_ships Ship S1 fixes: refuse the retired embedded hull, one body per hull, closed validator gaps 2026-09-30 06:18:20 +02:00
tests Ship S1 fixes: refuse the retired embedded hull, one body per hull, closed validator gaps 2026-09-30 06:18:20 +02:00
.gitignore Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00