Aetheria/tools/AetherDb
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 54917bb39d Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot
- Validate: a hardpoint's anchor role is fixed by its type (thruster-emitter, radiator-mesh, else articulation); ShipModPlan's
  duplicate role check is deleted.
- Loadouts.Commit refuses a preset naming a mod design (mod-hull:/mod-ship:), so the shipped catalog never references a mod.
- Compose quarantines each package: a bad package is excluded and named, a collision excludes every package involved; the
  game boots on the rest (or the shipped catalog) and the main menu lists the exclusions.
- RequireDesigns refuses a save with a null item or lot instead of throwing NullReferenceException.
- Tests: per structural role, muzzle id ties, every slot/zone/lot in RequireDesigns, listing order, exclusion cases.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 08:30:52 +02:00
..
AetherDb.cs Rewrite AetherDb over AetheriaStores and CultRecordRef 2026-09-14 19:05:14 +02:00
AetherDb.csproj Rewrite AetherDb over AetheriaStores and CultRecordRef 2026-09-14 19:05:14 +02:00
AuthoredSettings.cs Swap Unity.Mathematics usings for CultMath 2026-09-14 17:39:12 +02:00
Program.cs Compose validated mod ships into a derived catalog 2026-09-26 18:30:02 +02:00
ShipAuthoringCommands.cs Ship S2 fixes: structural anchors are not mounts, mod presets refused, one bad mod never bricks the boot 2026-09-30 08:30:52 +02:00