Meta Vens
460bb85ed0
Ship S2: the game composes and loads mod ships
...
Boot opens the derived catalog when GameData/Mods holds packages
(ShipModCatalog.ResolveCatalog), preloads each hull's GLB into an assembled
inactive prototype (ShipModShips), and LoadEntity clones it when the hull names
a Visual. ShipModPlan decides which anchor fills which ShipInstance slot; a
ShipModTemplate prefab carries the shared effects. Continue refuses a run that
names a design the catalog no longer holds (RunSave.RequireDesigns).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 06:43:52 +02:00
..
Ships
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Influence.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Lightning.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
PingEffect.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Shield.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
ShipModTemplate.prefab
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
ShipModTemplate.prefab.meta
Ship S2: the game composes and loads mod ships
2026-09-30 06:43:52 +02:00
Ships.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Stations.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Thrusters.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Tractor Beam.prefab.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Turrets.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00
Weapons.meta
Map the shield panel onto the built-in pipeline and the absorb event
2026-09-18 04:47:36 +02:00