core-at-roche-and-exaggeration-up: PlanetSettings.CoreRadius and Planet.CoreRadius are deleted; the well's softened core reads the RocheLimit curve (one curve of mass). The core < Roche guard cannot fail and is replaced by a Roche-limit-positive-and-finite check. Settings.asset: CoreRadius removed, HeightExaggeration 10 -> 4.0983607 (10 / (7.32 / 3)). Tests pin the new curves and the peak drawn slope / 2.44x steeper tail. Not yet built or run at this commit. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
21 lines
1.2 KiB
C#
21 lines
1.2 KiB
C#
using CultMath;
|
|
using GameCult.Caching;
|
|
|
|
// The one fixture that gives a test zone a slope: a body on a parentless orbit (the origin unless `at` says otherwise; call again for more bodies), with the
|
|
// curves a body needs. Gravity is the sum of body wells (GravityField), so a test that wants ground to slide on
|
|
// digs it here and nowhere else. `strength` is the well's c (u^2/s^2) and `coreRadius` its softened core in u, which is
|
|
// the Roche limit curve (the one curve of a body's core).
|
|
internal static class WellFixture
|
|
{
|
|
public static void Dig(CultCache cache, ZonePack pack, PlanetSettings settings, float strength, float coreRadius, float2 at = default)
|
|
{
|
|
settings.BodyRadius = new ExponentialCurve();
|
|
settings.OrbitPeriod = new ExponentialCurve();
|
|
settings.WellStrength = new ExponentialCurve { Constant = strength };
|
|
settings.RocheLimit = new ExponentialCurve { Constant = coreRadius };
|
|
var orbit = cache.Upsert(new OrbitData { FixedPosition = at }).Key;
|
|
var body = cache.Upsert(new PlanetData { Name = $"Well {at.x},{at.y}", Orbit = new CultRecordRef<OrbitData>(orbit) }).Key;
|
|
pack.Orbits.Add(new CultRecordRef<OrbitData>(orbit));
|
|
pack.Planets.Add(new CultRecordRef<BodyData>(body));
|
|
}
|
|
}
|