Aetheria/Assets/Shaders/Compute
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Meta Vens 819bd79424 FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock
FlowFieldSceneVerify opens ARPG.unity before anything touches the project's types, drives VolumeSampling and Stardust
Start/Update with a zone attached, and asserts no exception or logged error, FLOW_GLOBAL and FLOW_SLOPE enabled,
_FlowAmplitude non-zero, the stardust buffer changing with the flow and freezing with a paused zone, the noise clock,
and CloudShader pass 0 carrying the FLOW_* keywords. FlowFieldParityVerify now binds a ramp height so FLOW_SLOPE and its
pragma matter, and checks the noise follows _NebulaNoiseTime. The mutation harness runs both checks, with six new mutants.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-13 23:25:45 +02:00
..
Lightning Move the remaining Assets scripts off Unity.Mathematics 2026-09-14 18:01:54 +02:00
ShieldField Shield panel: gate reuse and Hit on the panel's own radius 2026-09-18 21:02:18 +02:00
Slime Replace the Database Tools with the Studio and cut Unity over 2026-09-14 19:15:20 +02:00
Stardust Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
FlowParity.compute FlowFieldSceneVerify: the flow as ARPG.unity runs it; parity check on a ramp height and the noise clock 2026-10-13 23:25:45 +02:00
FlowParity.compute.meta Flow parity: FlowParity.compute, FlowFieldParityVerify (Unity batchmode, GPU) and its mutation harness 2026-10-13 20:49:22 +02:00
Lightning.meta Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
ShieldField.meta Land the six shield-panel sources, ported to built-in and compiling 2026-09-18 06:08:04 +02:00
Slime.meta Trailer Stuff & More 2021-03-27 10:03:24 +00:00
Stardust.meta Lightning 2021-02-04 04:37:47 +00:00