Aetheria/Assets/Scripts/UI/Properties Panel/PropertiesList.cs
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Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-11 22:14:58 +02:00

61 lines
2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class PropertiesList : PropertiesPanel
{
public Image FoldoutIcon;
public float FoldoutRotationDamping;
public Button Button;
public VerticalLayoutGroup LayoutGroup;
public int FoldedPadding = -8;
public int ExpandedPadding = 8;
public event Action<bool> OnExpand;
private bool _expanded = false;
private float _targetFoldoutRotation = 0;
private float _foldoutRotation = 0;
public bool Expanded => _expanded;
public new void Awake()
{
Button.onClick.AddListener(ToggleExpand);
OnPropertyAdded += go => go.SetActive(_expanded);
//SetExpanded(true, true);
}
public override void Update()
{
RefreshValues();
_foldoutRotation =
Mathf.Lerp(_foldoutRotation, _targetFoldoutRotation, FoldoutRotationDamping * Time.deltaTime);
FoldoutIcon.transform.localRotation = Quaternion.Euler(0,0, _foldoutRotation);
}
public void ToggleExpand() => SetExpanded(!_expanded, false);
public void SetExpanded(bool expanded, bool force)
{
_expanded = expanded;
var padding = LayoutGroup.padding;
padding = new RectOffset(padding.left, padding.right, padding.top, _expanded ? ExpandedPadding : FoldedPadding);
LayoutGroup.padding = padding;
foreach (var property in Properties) property.SetActive(_expanded);
_targetFoldoutRotation = _expanded ? -90 : 0;
if (force)
{
_foldoutRotation = _targetFoldoutRotation;
FoldoutIcon.transform.localRotation = Quaternion.Euler(0,0, _foldoutRotation);
}
OnExpand?.Invoke(_expanded);
}
}