Implemented two new weapon types and created the Railgun (which is both) and accompanying VFX
10 lines
No EOL
243 B
C#
10 lines
No EOL
243 B
C#
using UnityEngine;
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public abstract class WeaponChargeEffect : MonoBehaviour
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{
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public ChargedWeapon Weapon { get; set; }
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public abstract void StopCharging();
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public abstract void Charged();
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public abstract void Failed();
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} |