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2026-09-26 18:14:36 +02:00 |
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Aetheria.Shared.Tests.csproj
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Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test
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2026-09-26 01:48:58 +02:00 |
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AetheriaStoresTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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BrownoutTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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CapabilityEventsTests.cs
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Test that capability events route only to their own kind's subscribers
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2026-09-17 14:37:07 +02:00 |
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ConditionRatioTests.cs
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Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged
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2026-09-19 04:41:43 +02:00 |
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FireAuthorityTests.cs
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Cut 12.3: drop two Cut 12.3 tests that called the deleted Entity.ApplyHit
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2026-09-25 05:56:11 +02:00 |
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FireControlCut4Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut5Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut6cTests.cs
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Fire control Cut 6c.1/6c.2: Resolution becomes reciprocal, targeting degrades instead of throwing
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2026-09-19 18:31:46 +02:00 |
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FireControlCut6dTests.cs
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Cut 12.2: where a hit lands is priced and drawn from one silhouette
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2026-09-24 20:40:50 +02:00 |
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FireControlCut6Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut7Tests.cs
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Cut 12.2: where a hit lands is priced and drawn from one silhouette
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2026-09-24 20:40:50 +02:00 |
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FireControlCut8Tests.cs
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Cut 8: a removed entity is a dead entity, and re-anchor the stranded mutations
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2026-09-22 00:50:57 +02:00 |
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FireControlCut9Tests.cs
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Cut 12.2 Soul fix batch: half-open clamp, split assembly, real rolls
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2026-09-24 23:08:19 +02:00 |
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FireControlCut11Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut12Tests.cs
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Cut 12.3 fix batch: F10, an independent AlongBearing expectation at several bearings
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2026-09-25 11:53:47 +02:00 |
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FireControlCut123Tests.cs
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Cut 12.4(b): Detonate replaces Splash and Entity.Absorb
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2026-09-26 01:17:36 +02:00 |
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FireControlCut124Tests.cs
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Cut 12.4(b): behavioural tests for Detonate and the fuse switch
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2026-09-26 01:37:53 +02:00 |
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FireControlTests.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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HeatResponseTests.cs
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Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants
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2026-09-18 18:42:10 +02:00 |
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IffAndCombatTests.cs
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Test the IFF/grudge/detection rules and the weapon stance gate
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2026-09-17 14:01:31 +02:00 |
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InputCapacitorTests.cs
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Fire control Cut 3: hit authority moves to FireControl
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2026-09-19 14:07:07 +02:00 |
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LoadoutTests.cs
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Pin the targeting subsystem, reveal rule and Q4's required-equipment rule
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2026-09-19 13:03:12 +02:00 |
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PlayerSettingsSensitivityTests.cs
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Move mouse-look sensitivity into the PlayerSettings CultCache global
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2026-09-17 17:22:09 +02:00 |
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PowerBusTests.cs
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F2: gate the bus's reactors and consumers on Active, not Online
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2026-09-19 05:06:31 +02:00 |
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PowerCurveTests.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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PowerTierTests.cs
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F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way
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2026-09-19 05:15:30 +02:00 |
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RestoredHullsTests.cs
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Cut 1 fix batch 3 (F7): replace the vacuous turret-distance check with a real Phase-offset bound
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2026-09-26 02:37:25 +02:00 |
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RoleAuthoringTests.cs
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Cut 7: refuse a stat naming a role its design lacks
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2026-09-19 05:01:17 +02:00 |
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RunSaveTests.cs
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Delete the persisted-behaviors feature per operator ruling
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2026-09-17 05:44:37 +02:00 |
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ShieldReserveTests.cs
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F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating
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2026-09-19 05:32:29 +02:00 |
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ShipAuthoringTests.cs
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Add parallel typed ship authoring and Blender LineArt capture
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2026-09-26 18:14:36 +02:00 |
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StatResolverTests.cs
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Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations
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2026-09-18 20:42:05 +02:00 |
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stryker-config.json
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Cut 11 map: mutation testing moves to Stryker, and the survivors it found
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2026-09-22 15:59:06 +02:00 |
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TargetingSystemTests.cs
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Cut 6d: the dart-throw kernel replaces the coin-flip landing rule
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2026-09-19 21:37:39 +02:00 |