Aetheria/Assets/Scripts/ZoneGeneratorTest.cs
2020-03-31 13:44:18 +01:00

159 lines
6.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using UnityEngine;
using static Unity.Mathematics.math;
using Random = UnityEngine.Random;
public class ZoneGeneratorTest : MonoBehaviour
{
public Galaxy Galaxy;
public MeshRenderer ZoneBackground;
public MeshRenderer ZoneBoundary;
public ZoneObject ZoneObjectPrefab;
public ParticleSystem BeltPrefab;
public Texture2D PlanetSprite;
public Texture2D GasGiantSprite;
public Texture2D SunSprite;
public float ZoneSizeScale = .01f;
public float ZoneMassScale = .5f;
public float ZoneMassPower = .33f;
public float ZoneOrbitSpeed = 10;
private DatabaseCache _cache;
private Dictionary<Guid, ZoneObject> _zoneObjects = new Dictionary<Guid, ZoneObject>();
private Dictionary<Guid, ParticleSystem> _zoneBelts = new Dictionary<Guid, ParticleSystem>();
private List<ZoneObject> _wormholes = new List<ZoneObject>();
private Dictionary<Guid, float2> _orbitPositions = new Dictionary<Guid, float2>();
private GameContext _context;
private Material _boundaryMaterial;
// Determine orbital position recursively, caching parent positions to avoid repeated calculations
private float2 GetOrbitPosition(Guid orbit)
{
// Root orbit is fixed at center
if(orbit==Guid.Empty)
return Unity.Mathematics.float2.zero;
if (!_orbitPositions.ContainsKey(orbit))
{
var orbitData = _cache.Get<OrbitData>(orbit);
_orbitPositions[orbit] = GetOrbitPosition(orbitData.Parent) + (orbitData.Period < .01f ? Unity.Mathematics.float2.zero :
OrbitData.Evaluate(Time.time * ZoneOrbitSpeed / -orbitData.Period + orbitData.Phase) *
orbitData.Distance);
}
var position = _orbitPositions[orbit];
if (float.IsNaN(position.x))
{
Debug.Log("Orbit position is NaN, something went very wrong!");
return Unity.Mathematics.float2.zero;
}
return _orbitPositions[orbit];
}
void Start()
{
_cache = new DatabaseCache();
_context = new GameContext(_cache);
_boundaryMaterial = ZoneBoundary.material;
}
void Update()
{
_orbitPositions.Clear();
foreach (var planet in _zoneObjects)
{
var planetData = _cache.Get<PlanetData>(planet.Key);
planet.Value.transform.position = (Vector2) GetOrbitPosition(planetData.Orbit) * ZoneSizeScale;
}
foreach (var belt in _zoneBelts)
{
var planetData = _cache.Get<PlanetData>(belt.Key);
belt.Value.transform.position = float3(GetOrbitPosition(_cache.Get<OrbitData>(planetData.Orbit).Parent) * ZoneSizeScale, .15f);
}
if (Input.GetKeyDown(KeyCode.Space))
{
PopulateZone();
}
}
void PopulateZone()
{
// Delete all the existing zone contents
foreach (var zoneObject in _zoneObjects.Values) Destroy(zoneObject.gameObject);//zoneObject.GetComponent<Prototype>().ReturnToPool();
_zoneObjects.Clear();
foreach (var zoneObject in _wormholes) Destroy(zoneObject.gameObject); //zoneObject.GetComponent<Prototype>().ReturnToPool();
_wormholes.Clear();
foreach (var belt in _zoneBelts.Values) Destroy(belt.gameObject);
_zoneBelts.Clear();
float2 position;
do
{
position = float2(Random.value, Random.value);
} while (Galaxy.MapData.StarDensity.Evaluate(position, Galaxy.MapData.GlobalData) < .1f);
var zone = new ZoneData{Context = _context, Name = Guid.NewGuid().ToString(), Position = position};
OrbitData[] orbits;
PlanetData[] planets;
ZoneGenerator.GenerateZone(
global: Galaxy.MapData.GlobalData,
zone: zone,
mass: Galaxy.MapData.ResourceDensities.First(m=>m.Name=="Mass"),
radius: Galaxy.MapData.ResourceDensities.First(m=>m.Name=="Radius"),
orbitData: out orbits,
planetData: out planets);
_cache.AddAll(orbits);
_cache.AddAll(planets);
_cache.Add(zone);
float zoneDepth = 0;
foreach (var planet in planets)
{
if (!planet.Belt)
{
var planetObject = Instantiate(ZoneObjectPrefab, transform);
_zoneObjects[planet.ID] = planetObject;
planetObject.Label.text = planet.Name;
planetObject.GravityMesh.gameObject.SetActive(true);
planetObject.GravityMesh.transform.localScale =
Vector3.one * (pow(planet.Mass, Galaxy.MapData.GlobalData.GravityRadiusExponent) *
Galaxy.MapData.GlobalData.GravityRadiusMultiplier * 2 * ZoneSizeScale);
var depth = pow(planet.Mass, ZoneMassPower) * ZoneMassScale;
if (depth > zoneDepth)
zoneDepth = depth;
planetObject.GravityMesh.material.SetFloat("_Depth", depth);
planetObject.Icon.material.SetTexture("_MainTex",
planet.Mass > Galaxy.MapData.GlobalData.SunMass ? SunSprite :
planet.Mass > Galaxy.MapData.GlobalData.GasGiantMass ? GasGiantSprite :
PlanetSprite);
}
else
{
var beltObject = Instantiate(BeltPrefab, transform);
_zoneBelts[planet.ID] = beltObject;
var orbit = _cache.Get<OrbitData>(planet.Orbit);
var beltEmission = beltObject.emission;
beltEmission.rateOverTime = new ParticleSystem.MinMaxCurve(pow(planet.Mass,Galaxy.MapData.GlobalData.BeltMassExponent) / Galaxy.MapData.GlobalData.BeltMassRatio * orbit.Distance);
var beltShape = beltObject.shape;
beltShape.radius = orbit.Distance * ZoneSizeScale;
beltShape.donutRadius = orbit.Distance * ZoneSizeScale / 2;
var beltVelocity = beltObject.velocityOverLifetime;
beltVelocity.orbitalZ = orbit.Distance * ZoneSizeScale / orbit.Period * ZoneOrbitSpeed;
beltObject.Simulate(60);
beltObject.Play();
}
}
var zoneRadius = (zone.Radius * ZoneSizeScale * 2);
ZoneBackground.material.SetFloat("_ClipDistance", zoneRadius);
ZoneBackground.material.SetFloat("_HeightRange", zoneDepth + _boundaryMaterial.GetFloat("_Depth"));
ZoneBoundary.transform.localScale = Vector3.one * zoneRadius;
}
}