Aetheria/Assets/Scripts/UI/Icons.cs
2020-03-29 04:19:24 +01:00

16 lines
459 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Icons", menuName = "Aetheria/Icons")]
public class Icons : ScriptableObject
{
public Texture2D plus;
public Texture2D minus;
private const string AssetPath = "Icons";
private static Icons _instance;
public static Icons Instance {
get { return _instance ?? (_instance = Resources.Load<Icons>(AssetPath)); }
}
}