Aetheria/Assets/Scripts/ServerShared/ItemInstance.cs
hyperion51 0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00

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1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JsonKnownTypes;
//using JM.LinqFaster;
using MessagePack;
using MessagePack.Formatters;
using Newtonsoft.Json;
using Unity.Mathematics;
// TODO: USE THIS EVERYWHERE
using static Unity.Mathematics.math;
[Union(0, typeof(SimpleCommodity))]
[Union(1, typeof(CompoundCommodity))]
[Union(2, typeof(Gear))]
[JsonObject(MemberSerialization.OptIn)]
[JsonConverter(typeof(JsonKnownTypesConverter<ItemInstance>))]
public abstract class ItemInstance : DatabaseEntry
{
[JsonProperty("data")] [Key(1)]
public Guid Data;
public float Mass => Context.GetMass(this);
public float HeatCapacity => Context.GetHeatCapacity(this);
}
[Union(0, typeof(CompoundCommodity))]
[Union(1, typeof(Gear))]
[JsonObject(MemberSerialization.OptIn)]
[JsonConverter(typeof(JsonKnownTypesConverter<CraftedItemInstance>))]
public abstract class CraftedItemInstance : ItemInstance
{
[JsonProperty("quality")] [Key(2)]
public float Quality;
[JsonProperty("ingredients")] [Key(3)]
public List<ItemInstance> Ingredients = new List<ItemInstance>();
}
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class CompoundCommodity : CraftedItemInstance {}
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class SimpleCommodity : ItemInstance
{
[JsonProperty("quantity")] [Key(2)]
public int Quantity;
public SimpleCommodityData ItemData => Context.GetData(this);
}
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class Gear : CraftedItemInstance
{
[JsonProperty("durability")] [Key(4)]
public float Durability;
public EquippableItemData ItemData => Context.GetData(this);
}
[MessagePackObject]
[JsonObject(MemberSerialization.OptIn)]
public class Hardpoint
{
[JsonProperty("item")] [Key(0)]
public Gear Item;
[IgnoreMember] public HardpointData HardpointData;
}