Aetheria/Assets/Scripts/ServerShared/ItemInstance.cs
hyperion51 39ce6809c0 Inventory Events
Added an event system allowing the UI to subscribe to changes in entity cargo, hardpoints or on specific items
Fixed bugs in colony tab caused by recent refactoring
2020-06-06 03:21:03 +01:00

70 lines
No EOL
2.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JsonKnownTypes;
//using JM.LinqFaster;
using MessagePack;
using MessagePack.Formatters;
using Newtonsoft.Json;
using Unity.Mathematics;
// TODO: USE THIS EVERYWHERE
using static Unity.Mathematics.math;
[Union(0, typeof(SimpleCommodity)),
Union(1, typeof(CompoundCommodity)),
Union(2, typeof(Gear)),
JsonObject(MemberSerialization.OptIn),
JsonConverter(typeof(JsonKnownTypesConverter<ItemInstance>))]
public abstract class ItemInstance : DatabaseEntry
{
[JsonProperty("data"), Key(1)] public Guid Data;
public float Mass => Context.GetMass(this);
public float ThermalMass => Context.GetThermalMass(this);
public float Size => Context.GetSize(this);
}
[Union(0, typeof(CompoundCommodity)),
Union(1, typeof(Gear)),
JsonObject(MemberSerialization.OptIn),
JsonConverter(typeof(JsonKnownTypesConverter<CraftedItemInstance>))]
public abstract class CraftedItemInstance : ItemInstance
{
[JsonProperty("quality"), Key(2)] public float Quality;
[JsonProperty("ingredients"), Key(3)] public List<Guid> Ingredients = new List<Guid>();
[JsonProperty("blueprint"), Key(4)] public Guid Blueprint;
[JsonProperty("name"), Key(5)] public string Name;
[JsonProperty("sourceEntity"), Key(6)] public Guid SourceEntity;
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class CompoundCommodity : CraftedItemInstance {}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class SimpleCommodity : ItemInstance
{
[JsonProperty("quantity"), Key(2)] public int Quantity;
public SimpleCommodityData ItemData => Context.GetData(this);
}
[MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class Gear : CraftedItemInstance, IDynamicProperties
{
[JsonProperty("durability"), Key(7)] public float Durability;
public EquippableItemData ItemData => Context.GetData(this);
public event Action OnChanged;
public void Change()
{
OnChanged?.Invoke();
}
}