Converted entity materials to new fade shader Implemented visibility system Refactored per-instance entity code to run inside monobehavior on entity instances Created state machine AI for enemy ships with basic patrol and combat routines Removed legacy AI code (controller item behaviors) Added automatic trigger group assignment for matched weapons Created ship collision system Created shield VFX and colliders
104 lines
No EOL
3.2 KiB
C#
104 lines
No EOL
3.2 KiB
C#
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MessagePack;
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using Newtonsoft.Json;
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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// [MessagePackObject, JsonObject(MemberSerialization.OptIn), EntityTypeRestriction(HullType.Ship), Order(-100)]
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// public class TowingControllerData : ControllerData
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// {
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// public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
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// {
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// return new TowingController(context, this, entity, item);
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// }
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// }
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//
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// public class TowingController : ControllerBase<StationTowing>, IBehavior, IPersistentBehavior
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// {
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//
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// private TowingControllerData _data;
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// private EquippedItem Item { get; }
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// private bool _taskStarted;
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//
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// public TowingController(ItemManager itemManager, TowingControllerData data, Entity entity, EquippedItem item) : base(itemManager, data, entity)
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// {
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// _data = data;
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// Item = item;
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// }
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//
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// public new bool Execute(float delta)
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// {
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// if (Task != null)
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// {
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// if (!_taskStarted)
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// {
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// MoveTo(Task.Station, true, OnPickup);
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// _taskStarted = true;
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// }
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// }
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// return base.Execute(delta);
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// }
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//
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// // void OnZoneArrival()
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// // {
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// // var towingTask = _context.ItemData.Get<StationTowing>(Task);
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// //
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// // _entity.SetMessage("Entering pickup phase.");
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// //
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// // MoveTo(_context.ItemData.Get<Entity>(towingTask.Station), true, OnPickup);
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// // }
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//
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// void OnPickup()
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// {
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// Task.Station.SetParent(Entity);
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//
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// Entity.SetMessage("Entering delivery phase.");
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//
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// MoveTo(() =>
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// {
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// var orbitParent = Zone.GetOrbitPosition(Task.OrbitParent);
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// var parentToUs = Entity.Position.xz - orbitParent;
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// return orbitParent + normalize(parentToUs) * Task.OrbitDistance;
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// }, () => Zone.GetOrbitVelocity(Task.OrbitParent), OnDelivery);
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// }
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//
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// void OnDelivery()
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// {
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// Task.Station.RemoveParent();
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//
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// Entity.SetMessage("Target delivered. Returning Home.");
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//
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// var orbit = Zone.CreateOrbit(Task.OrbitParent, Entity.Position.xz);
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// Task.Station.OrbitData = orbit.ID;
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//
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// FinishTask();
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// _taskStarted = false;
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// }
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//
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// public PersistentBehaviorData Store()
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// {
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// return new TowingControllerPersistence
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// {
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// Task = Task
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// };
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// }
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//
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// public void Restore(PersistentBehaviorData data)
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// {
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// var towingControllerPersistence = data as TowingControllerPersistence;
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// Task = towingControllerPersistence.Task;
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// }
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// }
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//
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// public class TowingControllerPersistence : PersistentBehaviorData
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// {
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// [JsonProperty("task"), Key(0)]
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// public StationTowing Task;
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// } |