Aetheria/Assets/Plugins
Repository files (latest commit first)
Filename Latest commit message Latest commit date
Nibu feb7cf8606 Shaders: GalaxyMap, Clouds, Lightning, SimplexBrush use cultmath_snoise from CultMath.hlsl
CPU snoise (CultMath C#) and the GPU shaders now share one implementation, so
fBm agrees. Deletes the GPU Noise copies nothing includes any more (Classic 2D/3D,
Simplex 3D, SimplexGrad 3D). Background.shader keeps SimplexNoise2D/SimplexNoiseGrad2D:
CultMath has no 2D gradient (cultmath_snoise_grad is float3 -> float4 only).

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-11 11:53:16 +00:00
..
Celestial Body Restore the stable legacy Unity project 2026-08-10 14:57:50 +01:00
com.unity.uiextensions
GPU Noise Shaders: GalaxyMap, Clouds, Lightning, SimplexBrush use cultmath_snoise from CultMath.hlsl 2026-11-11 11:53:16 +00:00
GPUTrail Remove dead code, unused plugins, and multiplayer remnants 2026-09-11 22:14:57 +02:00
Ink
LowPoly_AsteroidsPack Remove dead code, unused plugins, and multiplayer remnants 2026-09-11 22:14:57 +02:00
Playdead
UniRx Remove dead code, unused plugins, and multiplayer remnants 2026-09-11 22:14:57 +02:00
AutoExpandGridLayoutGroup.cs
AutoExpandGridLayoutGroup.cs.meta
Celestial Body.meta
com.unity.uiextensions.meta
Editor.meta
GPU Noise.meta
GPUTrail.meta
Ink.meta
LayoutElementFitParent.cs
LayoutElementFitParent.cs.meta
LowPoly_AsteroidsPack.meta
Playdead.meta
SizedQueue.cs
SizedQueue.cs.meta
System.Buffers.dll
System.Buffers.dll.meta
System.Memory.dll
System.Memory.dll.meta
System.Threading.Tasks.Extensions.dll
System.Threading.Tasks.Extensions.dll.meta
UniRx.meta