Weapons are now monolithic behaviors Various new weapon behavior types implemented All weapons have optional magazine and reload mechanic Visibility now decays globally
10 lines
No EOL
195 B
C#
10 lines
No EOL
195 B
C#
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class SchematicTriggerGroupElement : MonoBehaviour
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{
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public TextMeshProUGUI[] GroupLabel;
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public Image[] GroupBackgrounds;
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} |