Aetheria/Assets/Scripts/ServerShared/Behaviors/StatModifier.cs
Reinier Vens 47189c8a7e Equipment Data Simplification
Removed blueprint system for crafting (and excised anything depending on that)
Implemented smootherstep and used it for wormhole animation
Quality dependent durability and heat exponents are now global instead of item specific
Database list view now groups equipment by manufacturer
Thrusters can now consume energy
Weapons can have reloads even when they don't have ammo
2021-03-22 05:22:31 +00:00

114 lines
No EOL
4.2 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Linq;
using MessagePack;
using Newtonsoft.Json;
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class StatModifierData : BehaviorData
{
[InspectableField, JsonProperty("stat"), Key(1)]
public StatReference Stat = new StatReference();
[InspectableField, JsonProperty("modifier"), Key(2)]
public PerformanceStat Modifier = new PerformanceStat();
[InspectableField, JsonProperty("type"), Key(3)]
public StatModifierType Type;
[InspectableType(typeof(BehaviorData)), JsonProperty("requireBehavior"), Key(4)]
public Type RequireBehavior;
public override IBehavior CreateInstance(ItemManager context, Entity entity, EquippedItem item)
{
return new StatModifier(context, this, entity, item);
}
}
[Order(-4)]
public class StatModifier : IBehavior, IInitializableBehavior, IDisposableBehavior
{
private StatModifierData _data;
private Entity Entity { get; }
private EquippedItem Item { get; }
private ItemManager Context { get; }
public BehaviorData Data => _data;
private PerformanceStat[] _stats;
private static Type[] _statObjects;
private static Type[] StatObjects => _statObjects = _statObjects ?? typeof(BehaviorData).GetAllChildClasses()
.Concat(typeof(EquippableItemData).GetAllChildClasses()).ToArray();
public StatModifier(ItemManager context, StatModifierData data, Entity entity, EquippedItem item)
{
_data = data;
Entity = entity;
Item = item;
Context = context;
}
public void Initialize()
{
var targetType = StatObjects.FirstOrDefault(so => so.Name == _data.Stat.Target);
if (targetType != null)
{
var statField = targetType.GetFields()
.Where(f => f.FieldType == typeof(PerformanceStat)).FirstOrDefault(f => f.Name == _data.Stat.Stat);
if (statField != null)
{
if (typeof(EquippableItemData).IsAssignableFrom(targetType))
_stats = Entity.Equipment
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.Where(gear => Context.GetData(gear).GetType() == targetType)
.Select(gear => statField.GetValue(Context.GetData(gear)) as PerformanceStat)
.ToArray();
else
_stats = Entity.Equipment
.Select(hp => hp.EquippableItem)
.Where(gear => _data.RequireBehavior == null || Context.GetData(gear).Behaviors.Any(behavior => behavior.GetType() == _data.RequireBehavior))
.SelectMany(gear => Context.GetData(gear).Behaviors)
.Where(behaviorData => behaviorData.GetType() == targetType)
.Select(behaviorData => statField.GetValue(behaviorData) as PerformanceStat)
.ToArray();
}
}
}
public bool Execute(float delta)
{
foreach (var stat in _stats)
(_data.Type == StatModifierType.Constant
? stat.GetConstantModifiers(Entity)
: stat.GetScaleModifiers(Entity))[this] = Item.Evaluate(_data.Modifier);
return true;
}
public void Dispose()
{
foreach (var stat in _stats)
(_data.Type == StatModifierType.Constant ? stat.GetConstantModifiers(Entity) : stat.GetScaleModifiers(Entity)).Remove(this);
}
}
public enum StatModifierType
{
Constant,
Multiplier
}
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn)]
public class StatReference
{
[InspectableType(typeof(BehaviorData)), JsonProperty("behavior"), Key(1)]
public string Target;
[InspectableField, JsonProperty("stat"), Key(2)]
public string Stat;
}