Meta Vens
4708a71a67
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
...
Selection is nothing the selected ship can sense: TargetedBy, TargetedByCount, their subscriptions and the music
read of them are deleted. Indicator fills, the target panel, the compass, music and the enemy schematic rows now
read CurrentEntity's ContactOf / RevealsOf / RevealedSubjects (new, the book's keys); the schematic rows are built
by one builder from the book and rebuilt when the revealed set changes. Impact hull effect and projectile hit
effects at another ship's position draw only through ActionGameManager.DrawsAt (the player's own ship or a Tracked
contact). Builds untested in Unity at this commit; tests NothingReadsSelection and RevealedSubjectsListsTheBook.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 07:13:55 +02:00
..
ChargeEffectManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ChargeEffectManager.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
ConstantLaser.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLaser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightning.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantLightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantLightningManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantLightningManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeapon.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
ConstantParticleWeapon.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantParticleWeaponManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
ConstantParticleWeaponManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ConstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectile.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
GuidedProjectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
GuidedProjectileManager.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
GuidedProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanEffect.cs
Fire control Cut 4, part 2: the last five weapon kinds join FireControl
2026-09-19 15:17:17 +02:00
HitscanEffect.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
HitscanManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
HitscanManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
InstantWeaponEffectManager.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
InstantWeaponEffectManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Laser.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Laser.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LaserManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LaserManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
Lightning.cs
Fire control Cut 3: hit authority moves to FireControl
2026-09-19 14:07:07 +02:00
Lightning.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
LightningGunManager.cs
Entity: an equipped item keeps the hardpoint it occupies
2026-10-03 14:57:27 +02:00
LightningGunManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ParticleChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
Projectile.cs
contact-hud: the HUD reads the player's own ContactOf and book; TargetedBy and the spotted blink go
2026-10-13 07:13:55 +02:00
Projectile.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
ProjectileManager.cs
Ballistic flight r3: DrawAhead draws a round from the sim's facts, a hit ends at its impact cell; FireControl draws nothing
2026-10-09 23:27:22 +02:00
ProjectileManager.cs.meta
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
WeaponChargeEffect.cs
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00
WeaponChargeEffect.cs.meta
Charged Weapons & Hitscan Weapons
2021-01-30 01:02:11 +00:00