Aetheria/Assets/Scripts/ServerShared/LoadoutGenerator.cs
Reinier Vens 11bfc739fe Aetheric Drive
Added Aetheric Drive hardpoint and item behavior
Added Drive RPM UI to HUD
Fixed death not disabling continue option
Disabling global input when dialog is visible
Fixed loadout generator failure when zero price item present
Replaced fixed top speed with drag coefficients
2021-04-14 03:29:14 +01:00

219 lines
No EOL
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using Random = Unity.Mathematics.Random;
public class LoadoutGenerator
{
public Random Random;
public ItemManager ItemManager { get; }
public Sector Sector { get; }
public SectorZone Zone { get; }
public Faction Faction { get; }
public float PriceExponent { get; }
public LoadoutGenerator(
ref Random random,
ItemManager itemManager,
Sector sector,
SectorZone zone,
Faction faction,
float priceExponent)
{
Random = random;
ItemManager = itemManager;
Sector = sector;
Zone = zone;
Faction = faction;
PriceExponent = priceExponent;
}
public EntityPack GenerateShipLoadout(Predicate<HullData> hullFilter = null)
{
var hull = ItemManager.CreateInstance(RandomHull(HullType.Ship, hullFilter)) as EquippableItem;
var entity = new Ship(ItemManager, null, hull, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntitySerializer.Pack(entity);
}
public EntityPack GenerateTurretLoadout()
{
var hull = ItemManager.CreateInstance(RandomHull(HullType.Turret)) as EquippableItem;
var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
return EntitySerializer.Pack(entity);
}
public EntityPack GenerateStationLoadout()
{
var hullData = RandomHull(HullType.Station);
var hull = ItemManager.CreateInstance(hullData) as EquippableItem;
var entity = new OrbitalEntity(ItemManager, null, hull, Guid.Empty, ItemManager.GameplaySettings.DefaultEntitySettings);
entity.Faction = Faction;
OutfitEntity(entity);
var emptyShape = entity.UnoccupiedSpace;
var dockingBayData = RandomItem<DockingBayData>(2, item => item.Shape.FitsWithin(emptyShape, out _, out _));
if (dockingBayData == null) throw new InvalidLoadoutException("No compatible docking bay found for station!");
dockingBayData.Shape.FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition);
var dockingBay = ItemManager.CreateInstance(dockingBayData) as EquippableItem;
dockingBay.Rotation = cargoRotation;
if (!entity.TryEquip(dockingBay, cargoPosition))
{
throw new InvalidLoadoutException("Failed to equip selected docking bay!");
}
var cargo = entity.CargoBays.First();
IEnumerable<EquippableItemData> inventory = RandomItems<EquippableItemData>(16, 1,
data => !(data is HullData hull && hull.HullType != HullType.Ship) && !(data is CargoBayData));
inventory = inventory
.OrderByDescending(item=>item.Shape.Coordinates.Length);
foreach (var item in inventory)
{
var instance = ItemManager.CreateInstance(item);
cargo.TryStore(instance);
}
return EntitySerializer.Pack(entity);
}
public HullData RandomHull(HullType type, Predicate<HullData> hullFilter = null)
{
return ItemManager.ItemData.GetAll<HullData>()
.Where(item =>
item.Price > 0 &&
(hullFilter?.Invoke(item) ?? true) &&
item.HullType == type &&
(Faction == null || item.Manufacturer == Faction.ID || Faction.Allegiance.ContainsKey(item.Manufacturer)))
.WeightedRandomElements(ref Random,
item =>
(Faction == null || item.Manufacturer == Faction.ID ? 1 : Faction.Allegiance[item.Manufacturer]) / // Prioritize items from allied manufacturers
Zone.Distance[Sector.HomeZones[ItemManager.ItemData.Get<Faction>(item.Manufacturer)]] / // Penalize distance to manufacturer headquarters
pow(item.Price, PriceExponent), // Penalize item price to a controllable degree
1
).FirstOrDefault();
}
public T[] RandomItems<T>(int count, float sizeExponent, Predicate<T> filter = null) where T : EquippableItemData
{
return ItemManager.ItemData.GetAll<T>()
.Where(item =>
item.Price > 0 &&
Sector.ContainsFaction(item.Manufacturer) &&
(Faction == null || Faction.Allegiance.ContainsKey(item.Manufacturer)) &&
(filter?.Invoke(item) ?? true))
.WeightedRandomElements(ref Random, item =>
(Faction == null || item.Manufacturer == Faction.ID ? 1 : Faction.Allegiance[item.Manufacturer]) * // Prioritize items from allied manufacturers
pow(item.Shape.Coordinates.Length, sizeExponent) / // Prioritize larger items
Zone.Distance[Sector.HomeZones[ItemManager.ItemData.Get<Faction>(item.Manufacturer)]] / // Penalize distance to manufacturer headquarters
pow(item.Price, PriceExponent), // Penalize item price to a controllable degree
count
);
}
public T RandomItem<T>(float sizeExponent, Predicate<T> filter = null) where T : EquippableItemData
{
return RandomItems(1, sizeExponent, filter).FirstOrDefault();
}
public T RandomItem<T>(HardpointData hardpoint, float sizeExponent, Predicate<T> filter = null) where T : EquippableItemData
{
return RandomItem<T>(sizeExponent, item => item.HardpointType == hardpoint.Type &&
(filter?.Invoke(item) ?? true) &&
item.Shape.FitsWithin(hardpoint.Shape, hardpoint.Rotation, out _) &&
item.Shape.Coordinates.Length==hardpoint.Shape.Coordinates.Length);
}
private void OutfitEntity(Entity entity)
{
var hullData = ItemManager.GetData(entity.Hull) as HullData;
foreach (var v in hullData.Shape.Coordinates) entity.HullConductivity[v.x, v.y] = true;
var previousItems = new List<EquippableItemData>();
foreach (var hardpoint in hullData.Hardpoints.OrderByDescending(h=>h.Shape.Coordinates.Length))
{
if (hardpoint.Type == HardpointType.ControlModule)
{
var controllerData = RandomItem<GearData>(hardpoint, 2,
item => item.Behaviors.Any(b => entity is Ship && b is CockpitData || entity is OrbitalEntity && b is TurretControllerData));
if (controllerData == null)
throw new InvalidLoadoutException("No compatible controller found for entity!");
var controller = ItemManager.CreateInstance(controllerData) as EquippableItem;
if (!entity.TryEquip(controller))
{
throw new InvalidLoadoutException($"Failed to equip selected {Enum.GetName(typeof(HardpointType), hardpoint.Type)}!");
}
}
else
{
// If a previously selected item fits, use that one (this is why we must process larger hardpoints first)
var itemData = previousItems
.FirstOrDefault(i => i.HardpointType == hardpoint.Type && i.Shape.FitsWithin(hardpoint.Shape, hardpoint.Rotation, out _));
var previousItem = entity.Equipment.FirstOrDefault(item => item.Data == itemData);
itemData ??= RandomItem<GearData>(hardpoint, 2);
if (itemData == null) ItemManager.Log($"No compatible item found for entity {Enum.GetName(typeof(HardpointType), hardpoint.Type)} hardpoint!");
else
{
//throw new InvalidLoadoutException($"No compatible item found for entity {Enum.GetName(typeof(HardpointType), hardpoint.Type)} hardpoint!");
EquippableItem item;
if(previousItem!=null)
item = ItemManager.CreateInstance(itemData, previousItem.EquippableItem.Quality) as EquippableItem;
else item = ItemManager.CreateInstance(itemData) as EquippableItem;
if (!entity.TryEquip(item))
{
throw new InvalidLoadoutException($"Failed to equip selected {Enum.GetName(typeof(HardpointType), hardpoint.Type)}!");
}
previousItems.Add(itemData);
}
}
}
var emptyShape = entity.UnoccupiedSpace;
var cargoData = RandomItem<CargoBayData>(3, item =>
!(item is DockingBayData) &&
item.Shape.FitsWithin(emptyShape, out _, out _));
if (cargoData == null) throw new InvalidLoadoutException("No compatible cargo bay found for entity!");
cargoData.Shape.FitsWithin(emptyShape, out var cargoRotation, out var cargoPosition);
var cargo = ItemManager.CreateInstance(cargoData) as EquippableItem;
cargo.Rotation = cargoRotation;
if (!entity.TryEquip(cargo, cargoPosition))
throw new InvalidLoadoutException("Failed to equip selected cargo bay!");
emptyShape = entity.UnoccupiedSpace;
var capacitorData = RandomItem<GearData>(2, item =>
item.Behaviors.Any(b => b is CapacitorData) &&
item.Shape.FitsWithin(emptyShape, out _, out _));
if (capacitorData == null) throw new InvalidLoadoutException("No compatible capacitor found for entity!");
capacitorData.Shape.FitsWithin(emptyShape, out var capacitorRotation, out var capacitorPosition);
var capacitor = ItemManager.CreateInstance(capacitorData) as EquippableItem;
capacitor.Rotation = capacitorRotation;
if (!entity.TryEquip(capacitor, capacitorPosition))
throw new InvalidLoadoutException("Failed to equip selected capacitor!");
}
}
public class InvalidLoadoutException : Exception
{
public InvalidLoadoutException()
{
}
public InvalidLoadoutException(string message)
: base(message)
{
}
public InvalidLoadoutException(string message, Exception inner)
: base(message, inner)
{
}
}