Aetheria/Assets/Scripts/ServerShared/Attributes.cs
hyperion51 d5f2e3734a TECH TREES WHOO
Implemented procedural tech tree generation by porting GraphSharp to Unity.
Also, some database editor convenience changes.
2020-04-11 19:18:02 +01:00

105 lines
No EOL
2.3 KiB
C#

using System;
public class NameAttribute : Attribute
{
public string Name;
public NameAttribute(string name)
{
Name = name;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class RethinkTableAttribute : Attribute
{
public string TableName;
public RethinkTableAttribute(string tableName)
{
TableName = tableName;
}
}
public class UpdateOrderAttribute : Attribute
{
public int Order;
public UpdateOrderAttribute(int order)
{
Order = order;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class EntityTypeRestrictionAttribute : Attribute
{
public readonly HullType Type;
public EntityTypeRestrictionAttribute(HullType type)
{
Type = type;
}
}
[AttributeUsage(AttributeTargets.Class)]
public class InspectableAttribute : Attribute { }
public class InspectableFieldAttribute : Attribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableTextAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectablePrefabAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class TemperatureInspectableAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableAnimationCurveAttribute : InspectableFieldAttribute { }
[AttributeUsage(AttributeTargets.Field)]
public class InspectableDatabaseLinkAttribute : InspectableFieldAttribute
{
public readonly Type EntryType;
public InspectableDatabaseLinkAttribute(Type entryType)
{
EntryType = entryType;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedFloatInspectableAttribute : InspectableFieldAttribute
{
public readonly float Min, Max;
public RangedFloatInspectableAttribute(float min, float max)
{
Min = min;
Max = max;
}
}
[AttributeUsage(AttributeTargets.Field)]
public class RangedIntInspectableAttribute : InspectableFieldAttribute
{
public readonly int Min, Max;
public RangedIntInspectableAttribute(int min, int max)
{
Min = min;
Max = max;
}
}
public class InspectableTypeAttribute : InspectableFieldAttribute
{
public readonly Type Type;
public InspectableTypeAttribute(Type type)
{
Type = type;
}
}