The v3.0.0 plugin GameCult.Caching.dll exports CultElementIdAttribute; caching-unity stays at v2.0.0 (editor tooling, unchanged). Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
14 lines
1,005 B
XML
14 lines
1,005 B
XML
<Project>
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<PropertyGroup>
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<CultLibRoot Condition="'$(CultLibRoot)' == '' and '$(CULTLIB_ROOT)' != ''">$(CULTLIB_ROOT)</CultLibRoot>
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<CultLibRoot Condition="'$(CultLibRoot)' == ''">$(MSBuildThisFileDirectory)..\CultLib</CultLibRoot>
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<!-- CultCache: cultlib-unity-v3.0.0 in Packages/manifest.json. -->
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<CultLibRevision>7225835d11fd08a3de2a2ef24742fc351b3b08fb</CultLibRevision>
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<CultMathRoot Condition="'$(CultMathRoot)' == '' and '$(CULTMATH_ROOT)' != ''">$(CULTMATH_ROOT)</CultMathRoot>
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<CultMathRoot Condition="'$(CultMathRoot)' == ''">$(CultLibRoot)</CultMathRoot>
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<!-- CultMath: cultmath-unity-v0.5.1 in Packages/manifest.json. -->
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<CultMathRevision>f1edfa458dd8e7e107214e9d9884254359475b8c</CultMathRevision>
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<GitExecutable Condition="'$(GitExecutable)' == '' and Exists('C:\Program Files\Git\cmd\git.exe')">C:\Program Files\Git\cmd\git.exe</GitExecutable>
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<GitExecutable Condition="'$(GitExecutable)' == ''">git</GitExecutable>
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</PropertyGroup>
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</Project>
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