| Filename | Latest commit message | Latest commit date |
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Both target cameras are deferred, so the AfterForwardOpaque buffer never drew. The render half of scene-stardust-uncullable now attaches-checks BeforeForwardAlpha, renders with cullingMask 1 (DrawProcedural is layer 0), and requires a near control (dust 100 below, size 5) to draw before the far probe is read, so a miss at 10000 can only be culling. Builds: not compiled by this commit alone; verified in the Unity batchmode run reported with the cut. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| Lightning | ||
| ShieldField | ||
| Slime | ||
| Stardust | ||
| FlowParity.compute | ||
| FlowParity.compute.meta | ||
| Lightning.meta | ||
| ShieldField.meta | ||
| Slime.meta | ||
| Stardust.meta | ||