Aetheria/Assets/Scripts/ServerShared/NIH/LinqFaster/AnyAll.cs
hyperion51 c24c155673 Context Menus & Progress Bars
We now have a context menu UI for in-game actions, right click on an item to activate
Database view has a progress bar (finally!)
Data structures for Megacorps and loadouts
Towing task complete? needs testing
2020-05-10 00:16:33 +01:00

133 lines
No EOL
4.7 KiB
C#

using System;
using System.Collections.Generic;
namespace JM.LinqFaster
{
public static partial class LinqFaster
{
// -------------------------- ARRAYS --------------------------------------------
/// <summary>
/// Determines whether an array contains any elements
/// </summary>
/// <param name="source">The array to check for emptiness</param>
/// <returns>true if the source array contains any elements, otherwise, false/</returns>
public static bool AnyF<T>(this T[] source)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
return source.Length > 0;
}
/// <summary>
/// Determines whether any element of an array satifies a condition.
/// </summary>
/// <param name="source">An array whose elements to apply the predicate to.</param>
/// <param name="predicate">A function to test each element for a condition.</param>
/// <returns>true if any elements in the source array pass the test in the specified predicate; otherwise, false.</returns>
public static bool AnyF<TSource>(this TSource[] source, Predicate<TSource> predicate)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
if (predicate == null)
{
throw Error.ArgumentNull("predicate");
}
return Array.Exists(source, predicate);
}
/// <summary>
/// Determines whether all elements of an array satisfy a condition.
/// </summary>
/// <param name="source">An array that contains the elements to apply the predicate to.</param>
/// <param name="predicate">A function to test each element for a condition.</param>
/// <returns>true if every element of the source array passes the test in the specified
/// predicate, or if the array is empty; otherwise, false</returns>
public static bool AllF<TSource>(this TSource[] source, Predicate<TSource> predicate)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
if (predicate == null)
{
throw Error.ArgumentNull("predicate");
}
return Array.TrueForAll(source, predicate);
}
// -------------------------- Lists --------------------------------------------
/// <summary>
/// Determines whether a list contains any elements
/// </summary>
/// <param name="source">The list to check for emptiness</param>
/// <returns>true if the source list contains any elements, otherwise, false/</returns>
public static bool AnyF<T>(this List<T> source)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
return source.Count > 0;
}
/// <summary>
/// Determines whether any element of an array satifies a condition.
/// </summary>
/// <param name="source">An array whose elements to apply the predicate to.</param>
/// <param name="predicate">A function to test each element for a condition.</param>
/// <returns>true if any elements in the source array pass the test in the specified predicate; otherwise, false.</returns>
public static bool AnyF<TSource>(this List<TSource> source, Predicate<TSource> predicate)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
if (predicate == null)
{
throw Error.ArgumentNull("predicate");
}
return source.Exists(predicate);
}
/// <summary>
/// Determines whether all elements of a list satisfy a condition.
/// </summary>
/// <param name="source">A list that contains the elements to apply the predicate to.</param>
/// <param name="predicate">A function to test each element for a condition.</param>
/// <returns>true if every element of the source array passes the test in the specified
/// predicate, or if the list is empty; otherwise, false</returns>
public static bool AllF<TSource>(this List<TSource> source, Predicate<TSource> predicate)
{
if (source == null)
{
throw Error.ArgumentNull("source");
}
if (predicate == null)
{
throw Error.ArgumentNull("predicate");
}
return source.TrueForAll(predicate);
}
}
}