ReadNodeIds is the one GLB parse and now records, per aetheria.id node, whether it carries a mesh. Bind refuses a thruster-emitter or radiator-mesh anchor whose node has none, naming the ship and anchor (ruling thrusters-radiators-are-meshes), so Compose and validate refuse such a package before the catalog sees it. AetherDb 'ship-authoring validate' judges the GLB when it exists (next commit). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
219 lines
13 KiB
C#
219 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using GameCult.Caching;
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using Newtonsoft.Json.Linq;
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using System.Text;
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// Builds the one catalog snapshot CultCache needs. Sources remain the shipped catalog and each
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// mod-owned ship.cc; this output is disposable and never becomes an authoring surface.
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public static class ShipModCatalog
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{
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public sealed class Package
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{
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public HullData Hull;
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public ShipAuthoring Visual;
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public string ModelPath;
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public Dictionary<string, uint> NodeIndices;
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}
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public static CultRecordKey HullKey(string id) => new CultRecordKey("mod-hull:" + id);
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public static CultRecordKey AuthoringKey(string id) => new CultRecordKey("mod-ship:" + id);
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// A key the mods own. The shipped catalog and its authored records never reference one: a mod may be uninstalled.
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public static bool IsModKey(CultRecordKey key) =>
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key.IsSet() && (key.Value.StartsWith("mod-hull:", StringComparison.Ordinal) || key.Value.StartsWith("mod-ship:", StringComparison.Ordinal));
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// A package left out of the composition, named by its directory, with every reason it was left out.
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public sealed class Exclusion
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{
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public string Package;
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public string Reason;
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public override string ToString() => $"{Package}: {Reason}";
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}
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public sealed class Composition
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{
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// Ship IDs of the packages composed into the derived catalog, in directory order.
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public string[] Included;
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// Packages that failed on their own or collided with the catalog or with each other, in directory order.
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public Exclusion[] Excluded;
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}
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// One bad package never stops the rest. Each package is read and validated on its own; one that fails is excluded and
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// named. A collision (with the shipped catalog, or with another package's hull name) excludes every package involved,
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// since neither has a claim to the name. The derived catalog holds the shipped catalog plus the included packages.
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// Unsafe inputs and outputs (a missing catalog, a derived file that would replace a source) still throw: nothing is composed.
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public static Composition Compose(string shippedCatalog, string outputCatalog, string modsRoot)
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{
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var source = Path.GetFullPath(shippedCatalog);
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var output = Path.GetFullPath(outputCatalog);
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var root = Path.GetFullPath(modsRoot);
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if (!File.Exists(source)) throw new FileNotFoundException("Shipped catalog is missing", source);
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if (!Directory.Exists(root)) throw new DirectoryNotFoundException($"Mod root is missing: {root}");
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if (string.Equals(source, output, StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException("The derived catalog cannot replace the shipped catalog.");
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if (output.StartsWith(root + Path.DirectorySeparatorChar, StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException("The derived catalog cannot replace a mod source or asset.");
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var reasons = new SortedDictionary<string, List<string>>(StringComparer.Ordinal);
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void Exclude(string package, string reason)
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{
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if (!reasons.TryGetValue(package, out var list)) reasons[package] = list = new List<string>();
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list.Add(reason);
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}
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var packages = new List<(string Directory, Package Package)>();
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foreach (var directory in Directory.GetDirectories(root).OrderBy(path => path, StringComparer.Ordinal))
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{
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var path = Path.Combine(directory, "ship.cc");
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if (!File.Exists(path)) continue;
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var name = Path.GetFileName(directory);
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// A package can fail in any way a hostile or broken file can, so its failure is quarantined whatever it is.
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try { packages.Add((name, ReadPackage(path))); }
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catch (Exception error) { Exclude(name, error.Message); }
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}
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Directory.CreateDirectory(Path.GetDirectoryName(output));
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// The store keeps a lock file beside every file it opens, so the working copy gets its own directory and the
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// whole directory goes away, whatever the store left in it.
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var workspace = output + "." + Guid.NewGuid().ToString("N") + ".tmp";
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var temporary = Path.Combine(workspace, "catalog.cc");
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try
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{
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Directory.CreateDirectory(workspace);
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File.Copy(source, temporary);
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Composition composition;
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using (var cache = AetheriaStores.Open(temporary, catalogWritable: true))
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{
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// Collisions are judged against the shipped records alone, before any package is written, so the
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// verdict does not depend on directory order. CultCache indexes names per concrete type and lets the
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// last writer win, and GetByName over a base type throws on a match across subtypes: a mod hull named
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// like any shipped item, or like another mod's hull, would make name lookups wrong or throw.
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var keys = new HashSet<CultRecordKey>(cache.AllStoredDocuments.Select(record => record.Key));
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var itemNames = new HashSet<string>(cache.GetAll<ItemData>().Select(item => item.Name), StringComparer.Ordinal);
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var shipIds = new HashSet<string>(cache.GetAll<ShipAuthoring>().Select(existing => existing.Id), StringComparer.Ordinal);
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foreach (var (directory, package) in packages)
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{
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var (hull, ship) = (package.Hull, package.Visual);
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if (keys.Contains(HullKey(ship.Id)) || keys.Contains(AuthoringKey(ship.Id)))
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Exclude(directory, $"a mod key collides with an existing catalog record.");
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if (itemNames.Contains(hull.Name))
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Exclude(directory, $"hull name '{hull.Name}' collides with an existing catalog item.");
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if (shipIds.Contains(ship.Id))
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Exclude(directory, $"ship ID collides with an existing catalog ship authoring record.");
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}
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foreach (var claim in packages.GroupBy(package => package.Package.Hull.Name, StringComparer.Ordinal).Where(group => group.Count() > 1))
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foreach (var (directory, package) in claim)
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Exclude(directory, $"hull name '{claim.Key}' is also claimed by " +
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string.Join(", ", claim.Where(other => other.Directory != directory).Select(other => other.Directory)) + ".");
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var included = packages.Where(package => !reasons.ContainsKey(package.Directory)).Select(package => package.Package).ToArray();
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foreach (var package in included)
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// Verbatim: the mod store's own two records, under the keys it already holds them at.
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ShipAuthoringStore.Write(cache, package.Hull, package.Visual);
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// Shipped hulls too: the derived catalog must not hold a hull that names two bodies.
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foreach (var hull in cache.GetAll<HullData>())
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ShipAuthoringStore.RequireOneBody(hull, hull.Name);
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cache.FlushAsync().GetAwaiter().GetResult();
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composition = new Composition
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{
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Included = included.Select(package => package.Visual.Id).ToArray(),
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Excluded = reasons.Select(entry => new Exclusion { Package = entry.Key, Reason = string.Join("; ", entry.Value) }).ToArray()
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};
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}
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if (File.Exists(output)) File.Replace(temporary, output, null);
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else File.Move(temporary, output);
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return composition;
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}
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finally
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{
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if (Directory.Exists(workspace)) Directory.Delete(workspace, true);
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}
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}
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public static Package ReadPackage(string shipPath)
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{
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var path = Path.GetFullPath(shipPath);
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var (hull, ship) = ShipAuthoringStore.Read(path);
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return Bind(hull, ship, Path.GetDirectoryName(path), path);
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}
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// The package a catalog hull names: its two records come from the catalog, and only the GLB comes from the mod
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// directory (<modsRoot>/<id>/<ModelAsset>). Gameplay reads a mod ship through this, never through its ship.cc.
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public static Package PackageOf(CultCache catalog, HullData hull, string modsRoot)
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{
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var ship = catalog.Get(hull.Visual) ??
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throw new InvalidOperationException($"{hull.Name}: the catalog holds no visual record {hull.Visual.Key.Value}.");
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ShipAuthoringStore.Validate(hull, ship);
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var directory = Path.Combine(Path.GetFullPath(modsRoot), ship.Id);
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return Bind(hull, ship, directory, Path.Combine(directory, "ship.cc"));
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}
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// The one game-side choice of catalog: the shipped file when no package is installed or none survives composition,
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// otherwise the derived file, composed afresh from the shipped one and the surviving packages. Recomposed every
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// call, so the derived file is never stale and never an authority. Excluded packages come back named, for the menu.
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public static (string Catalog, Exclusion[] Excluded) ResolveCatalog(string shippedCatalog, string derivedCatalog, string modsRoot)
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{
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if (!Directory.Exists(modsRoot) ||
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!Directory.GetDirectories(modsRoot).Any(directory => File.Exists(Path.Combine(directory, "ship.cc"))))
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return (shippedCatalog, Array.Empty<Exclusion>());
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Composition composition;
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// A failure of the composition itself (an unwritable derived path, say) is still a mod problem, never a reason not to boot.
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try { composition = Compose(shippedCatalog, derivedCatalog, modsRoot); }
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catch (Exception error) { return (shippedCatalog, new[] { new Exclusion { Package = "(all mods)", Reason = error.Message } }); }
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return (composition.Included.Length == 0 ? shippedCatalog : derivedCatalog, composition.Excluded);
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}
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private static Package Bind(HullData hull, ShipAuthoring ship, string directory, string path)
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{
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if (!string.Equals(Path.GetFileName(directory), ship.Id, StringComparison.Ordinal))
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throw new InvalidOperationException($"{path}: ship ID must match its package directory name.");
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var modelPath = Path.GetFullPath(Path.Combine(directory, ship.ModelAsset));
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// Containment is ShipAuthoringStore.Validate's job: it refuses rooted and `..` model paths before this line.
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if (!File.Exists(modelPath) || !string.Equals(Path.GetExtension(modelPath), ".glb", StringComparison.OrdinalIgnoreCase))
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throw new InvalidOperationException($"{ship.Id}: model asset must name an existing GLB inside its package.");
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var modelNodes = ReadNodeIds(modelPath);
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foreach (var anchor in ship.Anchors)
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if (!modelNodes.ContainsKey(anchor.ModelNodeId))
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throw new InvalidOperationException($"{ship.Id}: model has no node with aetheria.id={anchor.ModelNodeId} for anchor {anchor.Id}.");
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// A thruster's mesh is its exhaust emission surface and a radiator's mesh is what glows (ruling
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// thrusters-radiators-are-meshes), so either on an empty node is refused here, before any catalog sees the ship.
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foreach (var anchor in ship.Anchors)
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if ((anchor.Role == "thruster-emitter" || anchor.Role == "radiator-mesh") && !modelNodes[anchor.ModelNodeId].HasMesh)
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throw new InvalidOperationException($"{ship.Id}: {anchor.Role} anchor {anchor.Id} needs a mesh, but model node {anchor.ModelNodeId} has none.");
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CultRecordRefs.Validate(hull);
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return new Package
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{
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Hull = hull, Visual = ship, ModelPath = modelPath,
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NodeIndices = modelNodes.ToDictionary(node => node.Key, node => node.Value.Index, StringComparer.Ordinal)
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};
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}
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// GLB is the xenos asset boundary. Only its node extras, and whether each node names a mesh, are read here; geometry
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// belongs to the runtime importer.
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public static Dictionary<string, (uint Index, bool HasMesh)> ReadNodeIds(string path)
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{
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using var stream = File.OpenRead(path);
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using var reader = new BinaryReader(stream);
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if (stream.Length < 20 || reader.ReadUInt32() != 0x46546C67 || reader.ReadUInt32() != 2 ||
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reader.ReadUInt32() != stream.Length)
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throw new InvalidOperationException($"{path}: invalid GLB 2 header.");
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var chunkLength = reader.ReadUInt32();
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if (reader.ReadUInt32() != 0x4E4F534A || chunkLength > stream.Length - stream.Position)
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throw new InvalidOperationException($"{path}: missing GLB JSON chunk.");
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var json = JObject.Parse(Encoding.UTF8.GetString(reader.ReadBytes((int)chunkLength)));
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var ids = new Dictionary<string, (uint Index, bool HasMesh)>(StringComparer.Ordinal);
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var nodes = json["nodes"]?.OfType<JObject>() ?? Enumerable.Empty<JObject>();
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uint index = 0;
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foreach (var node in nodes)
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{
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var id = (string)node["extras"]?["aetheria.id"];
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if (string.IsNullOrEmpty(id)) { index++; continue; }
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if (!ids.TryAdd(id, (index, node["mesh"] != null && node["mesh"].Type != JTokenType.Null)))
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throw new InvalidOperationException($"{path}: duplicate GLB node aetheria.id={id}.");
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index++;
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}
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return ids;
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}
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}
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