Aetheria/Assets/Scripts/ServerShared/ItemManager.cs
Reinier Vens ab54f878f4 Quality Tiers
Item Manufacturers now defined in item data
Items are generated at specific quality tiers with associated colors, displayed in title of properties panel when selected
2021-03-08 02:57:38 +00:00

545 lines
No EOL
20 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using float2 = Unity.Mathematics.float2;
using Random = Unity.Mathematics.Random;
using JM.LinqFaster;
using UniRx;
using float4 = Unity.Mathematics.float4;
public class ItemManager
{
public Random Random = new Random((uint) (DateTime.Now.Ticks%uint.MaxValue));
// public Dictionary<string, GalaxyMapLayerData> MapLayers = new Dictionary<string, GalaxyMapLayerData>();
// public SimpleCommodityData[] Resources;
// public Dictionary<Guid, List<IController>> CorporationControllers = new Dictionary<Guid, List<IController>>();
// public Dictionary<Guid, ZoneDefinition> GalaxyZones;
private Action<string> _logger;
private Dictionary<BlueprintStatEffect, PerformanceStat> AffectedStats =
new Dictionary<BlueprintStatEffect, PerformanceStat>();
private double _time;
private float _deltaTime;
private Dictionary<Guid, Zone> _zones = new Dictionary<Guid, Zone>();
// private Guid _forceLoadZone;
// public GlobalData GlobalData => _globalData ?? (_globalData = ItemData.GetAll<GlobalData>().FirstOrDefault());
public DatabaseCache ItemData { get; }
public GameplaySettings GameplaySettings { get; }
public double Time
{
get => _time;
set
{
_deltaTime = (float) (value - _time);
_time = value;
//Log($"GameContext delta time: {_deltaTime}");
}
}
// private readonly Dictionary<CraftedItemData, int> Tier = new Dictionary<CraftedItemData, int>();
public ItemManager(DatabaseCache itemData, GameplaySettings settings, Action<string> logger)
{
ItemData = itemData;
GameplaySettings = settings;
_logger = logger;
}
public void Log(string s)
{
_logger(s);
}
// public void Update()
// {
// foreach(var zone in _zones.Values)
// zone.Update((float) Time, _deltaTime);
//
// foreach (var corporation in Cache.GetAll<Corporation>())
// {
// foreach (var tasks in corporation.Tasks
// .Select(id => Cache.Get<AgentTask>(id)) // Fetch the tasks from the database cache
// .Where(task => !task.Reserved) // Filter out tasks that have already been reserved
// .GroupBy(task => task.Type)) // Group tasks by type
// {
// // Create a list of available controllers for this task type
// var availableControllers = CorporationControllers[corporation.ID]
// .Where(controller => controller.Available && controller.TaskType == tasks.Key).ToList();
//
// // Iterate over the highest priority tasks for which controllers are available
// foreach (var task in tasks.OrderByDescending(task => task.Priority).Take(availableControllers.Count))
// {
// // Find the nearest controller for this task
// IController nearestController = availableControllers[0];
// List<ZoneDefinition> nearestControllerPath = FindPath(GalaxyZones[availableControllers.First().Zone.Data.ID], GalaxyZones[task.Zone], true);
// foreach (var controller in availableControllers.Skip(1))
// {
// var path = FindPath(GalaxyZones[controller.Zone.Data.ID], GalaxyZones[task.Zone], true);
// if (path.Count < nearestControllerPath.Count)
// {
// nearestControllerPath = path;
// nearestController = controller;
// }
// }
// task.Reserved = true;
// nearestController.AssignTask(task.ID);
// }
// }
// }
//
// }
// public int ItemTier(CraftedItemData itemData)
// {
// if (Tier.ContainsKey(itemData)) return Tier[itemData];
//
// Tier[itemData] = itemData.Ingredients.Keys.Max(ci => _cache.Get<ItemData>(ci) is CraftedItemData craftableIngredient ? ItemTier(craftableIngredient) : 0);
//
// return Tier[itemData];
// }
public ItemData GetData(ItemInstance item)
{
return ItemData.Get<ItemData>(item.Data);
}
public SimpleCommodityData GetData(SimpleCommodity item)
{
return ItemData.Get<SimpleCommodityData>(item.Data);
}
public CraftedItemData GetData(CraftedItemInstance item)
{
return ItemData.Get<CraftedItemData>(item.Data);
}
public EquippableItemData GetData(EquippableItem equippableItem)
{
return ItemData.Get<EquippableItemData>(equippableItem.Data);
}
public float GetMass(ItemInstance item)
{
var data = GetData(item);
switch (item)
{
case CraftedItemInstance _:
return data.Mass;
case SimpleCommodity commodity:
return data.Mass * commodity.Quantity;
}
return 0;
}
public float GetThermalMass(ItemInstance item)
{
var data = GetData(item);
switch (item)
{
case CraftedItemInstance _:
return data.Mass * data.SpecificHeat;
case SimpleCommodity commodity:
return data.Mass * data.SpecificHeat * commodity.Quantity;
}
return 0;
}
public PerformanceStat GetAffectedStat(BlueprintData blueprint, BlueprintStatEffect effect)
{
// We've already cached this effect's stat, return it directly
if (AffectedStats.ContainsKey(effect)) return AffectedStats[effect];
// Get the data for the item the blueprint is for, return null if not found or not equippable
var blueprintItem = ItemData.Get<EquippableItemData>(blueprint.Item);
if (blueprintItem == null)
{
_logger($"Attempted to get stat effect but Blueprint {blueprint.ID} is not for an equippable item!");
return AffectedStats[effect] = null;
}
// Get the first behavior of the type specified in the blueprint stat effect, return null if not found
var effectObject = effect.StatReference.Target == blueprintItem.Name ? (object) blueprintItem :
blueprintItem.Behaviors.FirstOrDefault(b => b.GetType().Name == effect.StatReference.Target);
if (effectObject == null)
{
_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but stat references missing behavior \"{effect.StatReference.Target}\"!");
return AffectedStats[effect] = null;
}
// Get the first field in the behavior matching the name specified in the stat effect, return null if not found
var type = effectObject.GetType();
var field = type.GetField(effect.StatReference.Stat);
if (field == null)
{
_logger($"Attempted to get stat effect for Blueprint {blueprint.ID} but object {effect.StatReference.Target} does not have a stat named \"{effect.StatReference.Stat}\"!");
return AffectedStats[effect] = null;
}
// Finally we've confirmed the stat effect is valid, return the affected stat
return AffectedStats[effect] = field.GetValue(effectObject) as PerformanceStat;
}
private readonly Dictionary<CraftedItemInstance, float> ItemQuality = new Dictionary<CraftedItemInstance, float>();
public float CompoundQuality(CraftedItemInstance item)
{
if (ItemQuality.ContainsKey(item)) return ItemQuality[item];
var quality = item.Quality;
var craftedIngredients = item.Ingredients.Where(i => i is CraftedItemInstance).ToArray();
if (craftedIngredients.Length > 0)
{
var ingredientQualityWeight = ItemData.Get<CraftedItemData>(item.Data).IngredientQualityWeight;
quality = quality * (1 - ingredientQualityWeight) +
craftedIngredients.Cast<CraftedItemInstance>().Average(CompoundQuality) * ingredientQualityWeight;
}
ItemQuality[item] = quality;
return ItemQuality[item];
}
private readonly Dictionary<(PerformanceStat stat, EquippableItem item), float> StatQuality = new Dictionary<(PerformanceStat stat, EquippableItem item), float>();
// Determine quality of either the item itself or the specific ingredient this stat depends on
public float Quality(PerformanceStat stat, EquippableItem item)
{
if (StatQuality.ContainsKey((stat, item)))
return StatQuality[(stat, item)];
var quality = CalcQuality(stat, item);
StatQuality[(stat, item)] = quality;
return quality;
}
private float CalcQuality(PerformanceStat stat, EquippableItem item)
{
var itemData = GetData(item);
var blueprint = ItemData.Get<BlueprintData>(item.Blueprint);
var activeEffects = blueprint.StatEffects.Where(x => GetAffectedStat(blueprint, x) == stat).ToArray();
float quality;
if (!activeEffects.Any())
quality = CompoundQuality(item);
else
{
var ingredients = item.Ingredients.Where(i => activeEffects.Any(e => e.Ingredient == i.Data)).ToArray();
var distinctIngredients = ingredients.Select(i => i.Data).Distinct();
if(distinctIngredients.Count() != activeEffects.Length)
{
_logger($"Item {itemData.Name} does not have the ingredients specified by the stat effects of its blueprint!");
return 0;
}
float sum = 0;
foreach (var i in ingredients)
{
if (i is CraftedItemInstance ci)
sum += CompoundQuality(ci);
else _logger($"Blueprint stat effect for item {itemData.Name} specifies invalid (non crafted) ingredient!");
}
quality = sum / ingredients.Length;
}
return quality;
}
// Returns stat when not equipped
public float Evaluate(PerformanceStat stat, EquippableItem item)
{
var quality = pow(Quality(stat, item), stat.QualityExponent);
var result = lerp(stat.Min, stat.Max, quality);
if (float.IsNaN(result))
return stat.Min;
return result;
}
// public Entity CreateEntity(Guid zoneID, Guid corporation, Guid loadout)
// {
// if (!(ItemData.Get(loadout) is LoadoutData loadoutData))
// {
// _logger("Attempted to spawn invalid loadout ID");
// return null;
// }
//
// if (!(ItemData.Get(loadoutData.Hull) is HullData hullData))
// {
// _logger("Attempted to spawn loadout with invalid hull ID");
// return null;
// }
//
// if (!(ItemData.Get(zoneID) is ZoneData zoneData))
// {
// _logger("Attempted to spawn entity with invalid zone ID");
// return null;
// }
//
// if (!(ItemData.Get(corporation) is Corporation corpData))
// {
// _logger("Attempted to spawn entity with invalid corporation ID");
// return null;
// }
//
// var gearData = loadoutData.Gear
// .Take(hullData.Hardpoints.Count)
// .Where(id => id != Guid.Empty)
// .Select(id => ItemData.Get<GearData>(id))
// .ToArray();
//
// if (gearData.Any(g=>g==null))
// {
// _logger("Attempted to spawn loadout with invalid gear ID");
// return null;
// }
//
// var gear = gearData
// .Select(gd => CreateInstance(gd.ID, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax))
// .ToArray();
//
// if (gear.Any(g=>g==null))
// return null;
//
// foreach(var g in gear)
// ItemData.Add(g);
//
// var cargoData = loadoutData.CompoundCargo
// .SelectMany(x => Enumerable.Repeat(ItemData.Get<CraftedItemData>(x.Key), x.Value))
// .ToArray();
//
// if (cargoData.Any(g=>g==null))
// {
// _logger("Attempted to spawn loadout with invalid cargo ID");
// return null;
// }
//
// var cargo = cargoData
// .Select(gd => CreateInstance(gd.ID, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax))
// .ToArray();
//
// if (cargo.Any(g=>g==null))
// return null;
//
// foreach(var c in cargo)
// ItemData.Add(c);
//
// var simpleCargo = loadoutData.SimpleCargo?
// .Select(x => CreateInstance(x.Key, x.Value))
// .ToArray() ?? new SimpleCommodity[0];
//
// if (simpleCargo.Any(g=>g==null))
// return null;
//
// var hull = CreateInstance(loadoutData.Hull, GlobalData.StartingGearQualityMin, GlobalData.StartingGearQualityMax);
//
// if(hull==null)
// return null;
//
// // Get target zone
// var zone = _zones[zoneID];
//
// if (hullData.HullType == HullType.Ship)
// {
// var entity = CreateShip(hull.ID, gear.Select(g => g.ID),
// cargo.Select(c => c.ID).Concat(simpleCargo.Select(c => c.ID)), zone, corporation, Guid.Empty, loadoutData.Name);
// entity.Active = true;
// return entity;
// }
//
// if (hullData.HullType == HullType.Station)
// {
// var distance = lerp(.2f, .8f, Random.NextFloat()) * zoneData.Radius;
// var orbit = new OrbitData
// {
// Context = this,
// Distance = new ReactiveProperty<float>(distance),
// Parent = zone.Orbits.Values.Select(o=>o.Data)
// .First(orbitData => orbitData.Parent == Guid.Empty).ID,
// Phase = Random.NextFloat()
// };
// zone.AddOrbit(orbit);
//
// var entity = new OrbitalEntity(this, hull.ID, gear.Select(g => g.ID),
// cargo.Select(c => c.ID).Concat(simpleCargo.Select(c => c.ID)), orbit.ID, zone, corporation)
// {
// Name = $"{loadoutData.Name} {Random.NextInt(1,255):X}",
// Temperature = 293,
// Population = 4
// };
// entity.Active = true;
// var parentCorp = ItemData.Get<MegaCorporation>(corpData.Parent);
// foreach (var attribute in parentCorp.Personality)
// entity.Personality[attribute.Key] = attribute.Value;
// ItemData.Add(entity);
//
// zone.Entities[entity.ID] = entity;
// return entity;
// }
//
// return null;
// }
//
// public Ship CreateShip(Guid hull, IEnumerable<Guid> gear, IEnumerable<Guid> cargo, Zone zone, Guid corporation, Guid homeEntity, string typeName)
// {
//
// var ship = new Ship(this, hull, gear, cargo, zone, corporation)
// {
// Name = $"{typeName} {Random.NextInt(1,255):X}",
// HomeEntity = homeEntity
// };
// ItemData.Add(ship);
//
// zone.Entities[ship.ID] = ship;
// return ship;
// }
public SimpleCommodity CreateInstance(SimpleCommodityData item, int count)
{
if (item != null)
{
var newItem = new SimpleCommodity
{
Data = item.ID,
Quantity = count
};
//ItemData.Add(newItem);
return newItem;
}
_logger("Attempted to create Simple Commodity instance using missing or incorrect item id");
return null;
}
public ItemInstance Instantiate(ItemInstance item)
{
var data = GetData(item);
if(data is CraftedItemData c)
{
var i = CreateInstance(c);
i.Rotation = item.Rotation;
return i;
}
if (item is SimpleCommodity s)
{
var i = CreateInstance(data as SimpleCommodityData, s.Quantity);
i.Rotation = item.Rotation;
return i;
}
return null;
}
public CraftedItemInstance CreateInstance(CraftedItemData item)
{
if (item == null)
{
_logger("Attempted to create crafted item instance using missing or incorrect item id!");
return null;
}
var blueprint = ItemData.GetAll<BlueprintData>().FirstOrDefault(b => b.Item == item.ID);
if (blueprint == null)
{
_logger("Attempted to create crafted item instance which has no blueprint!");
return null;
}
bool invalidIngredientFound = false;
ItemData invalidIngredient = null;
var ingredients = new List<ItemInstance>();
foreach (var ingredient in blueprint.Ingredients)
{
var itemData = ItemData.Get<ItemData>(ingredient.Key);
if (itemData is SimpleCommodityData simpleIngredientData)
{
var itemInstance = CreateInstance(simpleIngredientData, ingredient.Value);
if(itemInstance == null)
{
invalidIngredientFound = true;
invalidIngredient = itemData;
}
else ingredients.Add(itemInstance);
}
else
{
var craftedIngredientData = ItemData.Get<CraftedItemData>(ingredient.Key);
for (int i = 0; i < ingredient.Value; i++)
{
var itemInstance = CreateInstance(craftedIngredientData);
if (itemInstance == null)
{
invalidIngredientFound = true;
invalidIngredient = itemData;
break;
}
ingredients.Add(itemInstance);
}
}
}
if (invalidIngredientFound)
{
_logger($"Unable to create crafted item ingredient: {invalidIngredient?.Name??"null"} for item {item.Name}");
}
var quality = Random.NextFloat();
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
{
if (t.Rarity > quality)
tier = t;
}
if (item is EquippableItemData equippableItemData)
{
var newGear = new EquippableItem
{
Data = item.ID,
Ingredients = ingredients,
Quality = tier.Quality,
Blueprint = blueprint.ID,
Name = $"{item.Name}"
};
newGear.Durability = equippableItemData.Durability;
return newGear;
}
var newCommodity = new CompoundCommodity
{
Data = item.ID,
Ingredients = ingredients,
Quality = tier.Quality,
Blueprint = blueprint.ID,
Name = $"{item.Name}"
};
return newCommodity;
}
public (RarityTier tier, int upgrades) GetTier(CraftedItemInstance item)
{
var tier = GameplaySettings.Tiers[0];
foreach (var t in GameplaySettings.Tiers)
if (item.Quality + .001f > t.Quality)
tier = t;
int upgrades = (int) ((item.Quality - tier.Quality) / .0499f);
return (tier, upgrades);
}
}