Reinier Vens
3f9af29843
Sector Generation
...
Fixed Laser cancelling bug
Fixed Turrets not activating
Added ability to bind player perspective to orbital entities
Added Markov Chain name generator + Australian place name dataset
Modified old "galaxy" shader to serve as sector background
Implemented Cem Yuksel's Weighted Sample Elimination for Poisson Disk Sample Sets
Created sector generator which places sectors using WSE
2021-03-10 09:18:07 +00:00
..
Weapons
Sector Generation
2021-03-10 09:18:07 +00:00
ActionGameManager.cs
Sector Generation
2021-03-10 09:18:07 +00:00
ActionGameManager.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ArticulationPoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ArticulationPoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
EntityInstance.cs
Active Cooling
2021-03-01 01:53:56 +00:00
EntityInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
GameSettings.cs
Quality Tiers
2021-03-08 02:57:38 +00:00
GameSettings.cs.meta
Misc. Improvements
2021-01-27 16:14:41 +00:00
HullCollider.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
HullCollider.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
RadiatorHardpoint.cs
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
RadiatorHardpoint.cs.meta
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
ShipInstance.cs
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ShipInstance.cs.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
ThrusterHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
ThrusterHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
WeaponHardpoint.cs.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00
Weapons.meta
Weapon Scripting Overhaul
2021-01-25 05:53:36 +00:00