Aetheria/Assets/Scripts/UI/HUD/VisibleTargetIndicator.cs
Reinier Vens 1284149d47 Hostility System
Implemented hostility system - entities can mark each other as friend or foe depending on changing conditions (currently only depends on local security level)
Added "friendly" target indicators in blue
2021-05-11 04:45:42 +01:00

11 lines
260 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class VisibleTargetIndicator : MonoBehaviour
{
public RectTransform Transform;
public Image Fill;
public PlaceUIElementWorldspace Place;
}