Nibu
d144a2ccc2
Repoint the Substance materials to the owned ambientCG PBR sets
...
Rewrites 14 materials from the removed sbsar sub-assets to Assets/Materials/PBR
textures (Steel_Brushed, Gunmetal_Dark, Metal_Scratched, Paint_Worn_Light,
Plates_Panels), keeping each sbsar preset colour as _Color where it differed; flat
colour for Discobolus Marble (no marble set ships). Adds Pickup Trim.mat (copy of
Car Paint White Small, flat trim colour). Turret, the five pickup prefabs and the
Zenith_Blender externalObjects now name file materials instead of the ProceduralMaterial
sub-asset. Own commit so it reverts alone (question sbsar-fallback-fidelity, built on
its recommended option; no ruling yet).
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-11-13 07:39:47 +00:00
..
Discobolus
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
CatmullGrid.fbx
Shields
2025-01-30 01:58:05 +00:00
CatmullGrid.fbx.meta
Shields
2025-01-30 01:58:05 +00:00
cubesphere.fbx
Playability
2022-08-08 22:43:55 +01:00
cubesphere.fbx.meta
Playability
2022-08-08 22:43:55 +01:00
cubesphereLow.fbx
Playability
2022-08-08 22:43:55 +01:00
cubesphereLow.fbx.meta
Playability
2022-08-08 22:43:55 +01:00
Discobolus.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Djinni.fbx
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
Djinni.fbx.meta
GUNS GUNS GUNS
2021-01-05 02:56:17 +00:00
high-res-sphere.fbx
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
high-res-sphere.fbx.meta
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
Icosphere.fbx
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Icosphere.fbx.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Icosphere.png
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Icosphere.png.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Icosphere.psd
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Icosphere.psd.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
IcosphereHigh.fbx
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
IcosphereHigh.fbx.meta
Combat & Visibility & Collisions
2021-02-26 19:01:47 +00:00
Longinus.fbx
Heat System v2 + Lasers
2021-01-27 00:05:30 +00:00
Longinus.fbx.meta
Target Schematic & Various Improvements
2021-01-11 02:56:37 +00:00
mine.fbx
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
mine.fbx.meta
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
primitives.fbx
Upgrade to Unity 2021.3.6f1 LTS
2022-07-17 23:20:50 +01:00
primitives.fbx.meta
Shields
2025-01-30 01:58:05 +00:00
Turret.fbx
Murder Satellites
2021-01-06 14:56:39 +00:00
Turret.fbx.meta
Murder Satellites
2021-01-06 14:56:39 +00:00
Zenith_Blender.fbx
Docking System
2020-12-19 02:37:13 +00:00
Zenith_Blender.fbx.meta
Repoint the Substance materials to the owned ambientCG PBR sets
2026-11-13 07:39:47 +00:00
Zenith_Pad.fbx
Microfauna Redux
2021-05-25 22:01:59 +01:00
Zenith_Pad.fbx.meta
Microfauna Redux
2021-05-25 22:01:59 +01:00