Aetheria/Assets/Scripts/UI/Menu/InventoryMenu.cs
2026-06-15 00:49:54 +01:00

238 lines
8.9 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using GameCult.Aetheria.State.Unity;
using UnityEngine;
using UniRx;
using UniRx.Triggers;
using Unity.Mathematics;
using UnityEngine.InputSystem;
using UnityEngine.UI;
public class InventoryMenu : MonoBehaviour
{
public InventoryPanel[] InventoryPanels;
public PropertiesPanel PropertiesPanel;
public ActionGameManager GameManager;
public RectTransform DragParent;
public ConfirmationDialog Dialog;
// public ClickCatcher Background;
private int _currentPanel = -1;
private int2 _selectedPosition;
private InventoryPanel _selectedPanel;
private ItemInstance _selectedItem;
private int2[] _selectedCells;
// private List<IDisposable> _backgroundSubscriptions;
// private ItemInstance _dragItem;
// private Transform[] _dragCells;
// private Vector2[] _dragOffsets;
// private int2 _dragCellOffset;
// private ItemRotation _originalRotation;
// //private Shape _previousFakeOccupancy;
// private Shape _originalOccupancy;
// private EquippedItem _originalEquippedItem;
// private InventoryPanel _originalPanel;
//
// private InventoryPanel _dragTargetPanel;
// private int2 _dragTargetPosition;
// private int2 _lastDragPosition;
// private bool _dragTargetValid;
// private bool _destroyItem;
private void OnEnable()
{
// Background.gameObject.SetActive(true);
// Background.OnEnter.Subscribe(enter =>
// {
// _destroyItem = true;
// });
// BackgroundExited.OnPointerExitAsObservable().Subscribe(enter =>
// {
// _destroyItem = false;
// });
var cargo = GameManager.DockingBay ?? GameManager.CurrentEntity.CargoBays.FirstOrDefault();
if (cargo!=null)
InventoryPanels[0].Display(cargo);
else InventoryPanels[0].Clear();
if(GameManager.CurrentEntity != null)
InventoryPanels[1].Display(GameManager.CurrentEntity);
else InventoryPanels[1].Clear();
}
private void OnDisable()
{
// Background.gameObject.SetActive(false);
}
void Start()
{
PropertiesPanel.GameManager = GameManager;
foreach (var panel in InventoryPanels)
{
panel.OnClickAsObservable().Subscribe(e =>
{
if (e.data is InventoryCargoEventData cargoEvent)
{
var item = cargoEvent.CargoBay.Occupancy[cargoEvent.Position.x, cargoEvent.Position.y];
if(item!=null)
{
if (e.clickCount == 2)
{
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.CanDropItem(item))
{
otherPanel.DropItem(item);
// TODO: SFX: Equip
cargoEvent.CargoBay.Remove(item);
panel.RefreshCells();
otherPanel.RefreshCells();
}
// else
// TODO: SFX: Fail
}
else
{
ClearSelectedCellHighlight();
_selectedPanel = panel;
_selectedPosition = cargoEvent.Position;
PropertiesPanel.Inspect(item);
_selectedPanel = panel;
_selectedPosition = cargoEvent.CargoBay.Cargo[item];
_selectedItem = item;
_selectedCells = GetSelectedCells(item, _selectedPosition);
ApplySelectedCellHighlight();
// TODO: SFX: Success
}
}
}
else if (e.data is InventoryEntityEventData entityEvent)
{
var item = entityEvent.Entity.GearOccupancy[entityEvent.Position.x, entityEvent.Position.y];
if (item != null)
{
if (e.clickCount == 2)
{
var otherPanel = panel == InventoryPanels[0] ? InventoryPanels[1] : InventoryPanels[0];
if (otherPanel.CanDropItem(item.EquippableItem))
{
if (!entityEvent.Entity.Active)
{
if (entityEvent.Entity.TryUnequip(item) != null)
{
otherPanel.DropItem(item.EquippableItem);
// TODO: SFX: Unequip
panel.RefreshCells();
otherPanel.RefreshCells();
}
// else
// TODO: SFX: Fail
}
// else
// TODO: SFX: Fail
}
}
else
{
ClearSelectedCellHighlight();
PropertiesPanel.Inspect(item);
_selectedPanel = panel;
_selectedPosition = item.Position;
_selectedItem = item.EquippableItem;
_selectedCells = GetSelectedCells(item.EquippableItem, _selectedPosition);
ApplySelectedCellHighlight();
// TODO: SFX: Success
}
}
}
});
panel.OnBackgroundClick.Subscribe(data =>
{
if (GameManager.CurrentEntity == null) return; // Only show ship settings if there's a ship, duh!
PropertiesPanel.Clear();
PropertiesPanel.AddField("Shutdown Threshold",
() => GameManager.CurrentEntity.Settings.ShutdownPerformance,
f => GameManager.CurrentEntity.Settings.ShutdownPerformance = f,
0,
1);
});
}
}
void Update()
{
// if (Keyboard.current.qKey.wasPressedThisFrame && _dragItem != null)
// {
// _dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 1) % 4);
// }
// if (Keyboard.current.eKey.wasPressedThisFrame && _dragItem != null)
// {
// _dragItem.Rotation = (ItemRotation) (((int) _dragItem.Rotation + 3) % 4);
// }
}
private void ClearSelectedCellHighlight()
{
if (_selectedPanel == null || _selectedCells == null) return;
foreach (var v in _selectedCells)
{
if (_selectedPanel.CellInstances.ContainsKey(v))
_selectedPanel.CellInstances[v].Icon.color = _selectedPanel.GetColor(v);
}
}
private void ApplySelectedCellHighlight()
{
if (_selectedPanel == null || _selectedCells == null) return;
foreach (var v in _selectedCells)
{
if (_selectedPanel.CellInstances.ContainsKey(v))
_selectedPanel.CellInstances[v].Icon.color = _selectedPanel.GetColor(v, true);
}
}
private int2[] GetSelectedCells(ItemInstance item, int2 position)
{
var typedItem = FindTypedInventoryItem(item);
if (typedItem != null && typedItem.ShapeCells.Count > 0)
{
return typedItem.ShapeCells
.Select(cell => RotateTypedShapeCell(cell, typedItem, item.Rotation) + position)
.ToArray();
}
return Array.Empty<int2>();
}
private static AetheriaRuntimeCatalogItem FindTypedInventoryItem(ItemInstance item)
{
return ActionGameManager.RuntimeCatalog?.FindItem(item?.ItemKey ?? "");
}
private static int2 RotateTypedShapeCell(
AetheriaRuntimeShapeCell cell,
AetheriaRuntimeCatalogItem item,
ItemRotation rotation)
{
return rotation switch
{
ItemRotation.Clockwise => new int2(cell.Y, item.ShapeWidth - 1 - cell.X),
ItemRotation.Reversed => new int2(item.ShapeWidth - 1 - cell.X, item.ShapeHeight - 1 - cell.Y),
ItemRotation.CounterClockwise => new int2(item.ShapeHeight - 1 - cell.Y, cell.X),
_ => new int2(cell.X, cell.Y)
};
}
}