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2026-10-23 06:09:21 +02:00 |
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AutoWeapon.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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AutoWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Behaviors.cs
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BehaviorData: LockWeaponData is arm 52; union-closure and null-gear tests
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2026-10-22 23:35:04 +02:00 |
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Behaviors.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Capacitor.cs
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Cut 3: PowerBus replaces TryConsumeEnergy/CanConsumeEnergy
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2026-09-18 21:39:38 +02:00 |
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Capacitor.cs.meta
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Energy & Heat
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2020-12-27 22:18:22 +00:00 |
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ChargedWeapon.cs
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ChargedWeapon: a failed charge's cooldown restarts through InstantWeapon.StartCountdown and carries its overshoot
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2026-10-23 06:09:21 +02:00 |
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ChargedWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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Cockpit.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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Cockpit.cs.meta
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Energy & Heat
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2020-12-27 22:18:22 +00:00 |
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ConstantWeapon.cs
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Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
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2026-10-23 06:09:14 +02:00 |
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ConstantWeapon.cs.meta
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GUNS GUNS GUNS
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2021-01-05 02:56:17 +00:00 |
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Cooldown.cs
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Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
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2026-10-23 06:09:14 +02:00 |
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Cooldown.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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EnergyDraw.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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EnergyDraw.cs.meta
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Mega Placement
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2020-05-21 01:53:06 +01:00 |
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Heat.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Heat.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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HeatStorage.cs
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Swap Unity.Mathematics usings for CultMath
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2026-09-14 17:39:12 +02:00 |
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HeatStorage.cs.meta
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Wormholes
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2021-03-05 14:31:18 +00:00 |
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InputCapacitor.cs
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Cut 4: input capacitors close the last direct capacitor spend
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2026-09-18 22:52:15 +02:00 |
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InputCapacitor.cs.meta
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Cut 4: input capacitors close the last direct capacitor spend
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2026-09-18 22:52:15 +02:00 |
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InstantWeapon.cs
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ChargedWeapon: a failed charge's cooldown restarts through InstantWeapon.StartCountdown and carries its overshoot
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2026-10-23 06:09:21 +02:00 |
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InstantWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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ItemUsage.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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ItemUsage.cs.meta
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Behavior Canceling & Grouping
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2020-05-11 01:17:10 +01:00 |
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Launcher.cs
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Retire the launcher flight fields; the presenter reads the munition parts; the migrate command goes
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2026-10-12 04:02:32 +02:00 |
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Launcher.cs.meta
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Restore the stable legacy Unity project
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2026-08-10 14:57:50 +01:00 |
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LaunchSuppressor.cs
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Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
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2026-10-13 05:11:55 +02:00 |
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LaunchSuppressor.cs.meta
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Launch suppressor: scale the ship's own launch flash inside SetSignature, paying heat to its own cell
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2026-10-13 05:11:55 +02:00 |
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Listener.cs
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Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
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2026-10-13 19:10:15 +02:00 |
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Listener.cs.meta
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Listener gear (ListenerData, union 50), float HearingMultiple, and AetherDb sensor-stat-set
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2026-10-13 19:10:15 +02:00 |
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LockWeapon.cs
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Visibility 4b: a ping or a lock paint is an emission heard within its range over its intercept factor
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2026-10-13 01:56:50 +02:00 |
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LockWeapon.cs.meta
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Weapon Scripting Overhaul
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2021-01-25 05:53:36 +00:00 |
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MineLayer.cs
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Mines in the sim: a mine layer lays a free-floating mine body in Zone
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2026-10-07 19:47:21 +02:00 |
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MineLayer.cs.meta
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Mines in the sim: a mine layer lays a free-floating mine body in Zone
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2026-10-07 19:47:21 +02:00 |
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MunitionParts.cs
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Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
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2026-10-12 03:59:39 +02:00 |
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MunitionParts.cs.meta
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Munition parts: five gear-part behaviours carry a missile type's stats; completeness gate; one-shot migrate command
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2026-10-12 03:59:39 +02:00 |
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Pickup.cs
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Layering fixes: mine floater layer checked in the wiring verify; contact fixture orbitals carry Station/Turret hull types; grab point rides the floater layer
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2026-10-16 04:24:43 +02:00 |
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Pickup.cs.meta
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Pickup is a capability: PickupData/Pickup run a timed grab through Zone's hold API and TryPickUp (group A, sim)
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2026-10-13 05:00:22 +02:00 |
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Radiator.cs
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Signatures: every light signature names its channel and item through Entity.SetSignature
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2026-10-11 09:13:24 +02:00 |
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Radiator.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Reactor.cs
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Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
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2026-10-16 17:18:11 +02:00 |
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Reactor.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Reflector.cs
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Signatures: every light signature names its channel and item through Entity.SetSignature
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2026-10-11 09:13:24 +02:00 |
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Reflector.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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ResourceScanner.cs
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Mining Cut 3: the parked ResourceScanner stops evaluating stats nothing reads
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2026-09-30 12:57:04 +02:00 |
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ResourceScanner.cs.meta
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Mega Placement
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2020-05-21 01:53:06 +01:00 |
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Scanner.cs
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Scanner progress reads 0 on another target; Program.RoleMapOf exposes roles-backfill's map
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2026-10-15 00:17:17 +02:00 |
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Scanner.cs.meta
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Add the inspection scanner: a held scan on a tracked target reveals all its gear
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2026-10-14 02:07:17 +02:00 |
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Sensor.cs
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Step-exact rules: timers keep their overshoot, passive sensing decays exactly (group B, 60 Hz, digest not repinned)
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2026-10-23 06:09:14 +02:00 |
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Sensor.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Shield.cs
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Resolve request/brownout conflict: evaluate power requests nominally
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2026-09-19 06:58:57 +02:00 |
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Shield.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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StatModifier.cs
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Modifiers reach a behaviour type and its subtypes: TargetsOf matches assignable types
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2026-10-08 22:01:47 +02:00 |
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StatModifier.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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Switch.cs
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Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
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2026-10-22 04:33:20 +02:00 |
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Switch.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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TargetingSystem.cs
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One aim slot holds an item or a mount; the cycle covers every located mount
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2026-10-15 04:42:38 +02:00 |
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TargetingSystem.cs.meta
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Add targeting subsystem, reveal rule and selection slot (fire control Cut 2)
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2026-09-19 13:02:20 +02:00 |
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Thermotoggle.cs
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Power bus: a consumer its thermostat has closed is not billed
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2026-09-30 20:46:30 +02:00 |
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Thermotoggle.cs.meta
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Entity Properties & Thermal Regulation
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2020-05-26 01:12:06 +01:00 |
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ThrottleLock.cs
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ThrottleLock comment describes the floor; test pins the wormhole gate on the allocator
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2026-10-10 22:19:37 +02:00 |
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ThrottleLock.cs.meta
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Add ThrottleLock.cs.meta, generated by Unity; no asset references its GUID
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2026-10-13 01:03:17 +02:00 |
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Thruster.cs
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Audio 1: the simulation names no sound; delete the dead Wwise path on EquippedItem
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2026-10-16 17:18:11 +02:00 |
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Thruster.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Trigger.cs
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Command seam fixes: the player's switches, ping and stance flips are PilotCommand presses; triggers, switches and ping are internal
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2026-10-22 04:33:20 +02:00 |
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Trigger.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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TurretController.cs
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Merge origin/master into faction-play-1
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2026-10-16 20:18:54 +02:00 |
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TurretController.cs.meta
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Murder Satellites
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2021-01-06 14:56:39 +00:00 |
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VapourDump.cs
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Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
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2026-10-09 20:22:00 +02:00 |
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VapourDump.cs.meta
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Vapour clouds: Zone owns them, a VapourDump behaviour vents one (union 42)
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2026-10-09 20:22:00 +02:00 |
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VelocityConversion.cs
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Delete AetheriaMath in favour of CultMath
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2026-09-14 18:02:41 +02:00 |
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VelocityConversion.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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VelocityLimit.cs
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Entity.Acceleration puts back what a VelocityLimit removed: the ceiling is not a change of vector
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2026-10-07 05:39:40 +02:00 |
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VelocityLimit.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Visibility.cs
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Signatures: every light signature names its channel and item through Entity.SetSignature
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2026-10-11 09:13:24 +02:00 |
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Visibility.cs.meta
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Massive Item Behavior Refactoring
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2020-05-12 01:42:13 +01:00 |
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Weapon.cs
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WeaponData: drop the dead [Union] list; BehaviorData's union owns behavior arms
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2026-10-22 23:35:01 +02:00 |
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Weapon.cs.meta
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Behavior Refactoring
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2020-04-09 10:33:16 +01:00 |
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Wear.cs
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Move the ServerShared data model onto CultLib's CultCache
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2026-09-14 19:00:42 +02:00 |
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Wear.cs.meta
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Heat Performance Curves + Wear & Tear
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2021-03-04 03:58:46 +00:00 |