Aetheria/tests/Aetheria.Shared.Tests
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Meta Vens 15723f4037 Mining Cut 3: a chunk is a target, detected by reflected light
- Entity.Target is one slot of TargetRef, read-only from outside
  (IReadOnlyReactiveProperty); Entity.SetTarget is its one writer. A chunk is
  taken only while the entity can see it, so a rock in darkness cannot be
  picked. Every handler, agent, turret and test writes through SetTarget.
- Entity.ChunkInfo (Q14 A): the value the per-tick sensor rule settles at,
  computed on demand through Sensor.PassiveRate/Sensor.Gain -- sum of the
  active sensors' passive rates over (sensors x TargetInfoDecay), capped at 1.
  Stored nowhere; no per-tick loop over chunks. ChunkVisible is the detection
  threshold through the chunk path.
- The lost-track rule reads through the chunk path: Activate's reconciliation
  and a per-tick check of the one slot drop a chunk target that has gone dark.
- Entity.VisibleChunksInReach (Q13 A): visible chunks within the longest range
  among active weapons -- the one reach rule for cycling and programmatic picks.
- Entity-only readers take .Entity: TargetedBy/TargetedByCount, target items,
  the stance gate (a chunk has no stance), lock (Q12 A: never on a chunk),
  turrets, Combat, Minion, FireControl (a chunk fires untargeted until Cut 4).
  TargetRange and the arc gate read a chunk's planar position.
- ActionGameManager: the reticle and next/previous offer visible ships and
  visible chunks in reach; nearest stays enemies-only; the target panel,
  indicator and fire-control debug take TargetRef. EntityInstance reads .Entity.
- MiningCut3Tests pin parity, darkness, monotone brightness, wear and break,
  reach, the chunk query, target survival and loss, TargetRef equality, lock,
  and field-kind assignment at generation and first load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:56:39 +02:00
..
Aetheria.Shared.Tests.csproj Cut 1 fix batch 3 (F1): load real GameplaySettings, fix the speed-cap test 2026-09-26 01:48:58 +02:00
AetheriaStoresTests.cs Fused rounds fire out of arc; safe fuse; proximity misses type as Burst 2026-09-29 16:27:46 +02:00
BrownoutTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
CapabilityEventsTests.cs Test that capability events route only to their own kind's subscribers 2026-09-17 14:37:07 +02:00
ConditionRatioTests.cs Cut 8: pin ConditionRatio -- perfect/dead/durability/heat/power/force-unchanged 2026-09-19 04:41:43 +02:00
FireAuthorityTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut4Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut5Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6cTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6dTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut6Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut7Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut8Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut9Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut11Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut12Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut123Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlCut124Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlPerWeaponTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
FireControlTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
HeatResponseTests.cs Cut 1: close S5/S6's validation gaps, pin S7's surviving mutants 2026-09-18 18:42:10 +02:00
IffAndCombatTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
InputCapacitorTests.cs Fire control Cut 3: hit authority moves to FireControl 2026-09-19 14:07:07 +02:00
LoadoutTests.cs Pin the targeting subsystem, reveal rule and Q4's required-equipment rule 2026-09-19 13:03:12 +02:00
MiningCut1Tests.cs Mining Cuts 1-2: pin five chunk-surface rules that survived mutation 2026-09-30 00:00:30 +02:00
MiningCut2Tests.cs Mining Cuts 1-2: pin five chunk-surface rules that survived mutation 2026-09-30 00:00:30 +02:00
MiningCut3Tests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
PlayerSettingsSensitivityTests.cs Move mouse-look sensitivity into the PlayerSettings CultCache global 2026-09-17 17:22:09 +02:00
PowerBusTests.cs F2: gate the bus's reactors and consumers on Active, not Online 2026-09-19 05:06:31 +02:00
PowerCurveTests.cs Resolve request/brownout conflict: evaluate power requests nominally 2026-09-19 06:58:57 +02:00
PowerTierTests.cs F3: an empty tier is not a satisfied tier, and sub-epsilon demand pays its way 2026-09-19 05:15:30 +02:00
RestoredHullsTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00
RoleAuthoringTests.cs Cut 7: refuse a stat naming a role its design lacks 2026-09-19 05:01:17 +02:00
RunSaveTests.cs Delete the persisted-behaviors feature per operator ruling 2026-09-17 05:44:37 +02:00
SafeAssert.cs Arming distance: no round bursts nearer than its blast radius past the shooter's hull 2026-09-29 17:05:14 +02:00
ShieldReserveTests.cs F4/F5: shield restore survives inactivity, and CanTakeHit stops mutating 2026-09-19 05:32:29 +02:00
StatResolverTests.cs Pin Gate 1, Gate 2 and F8's mutant fix with tests and mutations 2026-09-18 20:42:05 +02:00
stryker-config.json Cut 11 map: mutation testing moves to Stryker, and the survivors it found 2026-09-22 15:59:06 +02:00
TargetingSystemTests.cs Mining Cut 3: a chunk is a target, detected by reflected light 2026-09-30 12:56:39 +02:00