New damage system, much easier to understand Splash damage support Hardpoint armor consolidated with hull armor Minimap shows view cone New industry standard palette for temperature display Temperature range display contains palette Restoring loadouts now ignores temperature and armor Items can ignore thermal mass when adding heat Burst weapons can consume single ammo (mainly shotguns) New missile type that follows crosshairs New airburst projectile type that deals splash damage Auto Shotgun and Charged Shotgun
960 lines
64 KiB
XML
960 lines
64 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<LangVersion>latest</LangVersion>
|
|
<_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>
|
|
<_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>
|
|
<DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>
|
|
<CodeAnalysisRuleSet></CodeAnalysisRuleSet>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>10.0.20506</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<RootNamespace></RootNamespace>
|
|
<ProjectGuid>{f084b629-16e6-9ccd-eff8-10a39db37a52}</ProjectGuid>
|
|
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<AssemblyName>Assembly-CSharp</AssemblyName>
|
|
<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<BaseDirectory>.</BaseDirectory>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>Temp\Bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE;UNITY_2020_2_1;UNITY_2020_2;UNITY_2020;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;UNITY_2019_4_OR_NEWER;UNITY_2020_1_OR_NEWER;UNITY_2020_2_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;USE_SEARCH_ENGINE_API;SCENE_TEMPLATE_MODULE;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_VIRTUALTEXTURING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;PLATFORM_UPDATES_TIME_OUTSIDE_OF_PLAYER_LOOP;GFXDEVICE_WAITFOREVENT_MESSAGEPUMP;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_INPUT_SYSTEM;UNITY_POST_PROCESSING_STACK_V2;TEST_MSAGL;REPORTING;PERSISTENCE;SUBSTANCE_PLUGIN_ENABLED;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>Temp\bin\Release\</OutputPath>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
<NoWarn></NoWarn>
|
|
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
|
|
<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
|
|
</PropertyGroup>
|
|
<PropertyGroup>
|
|
<NoConfig>true</NoConfig>
|
|
<NoStdLib>true</NoStdLib>
|
|
<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
|
|
<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
|
|
<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ChargeEffectManager.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineTextureRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\BoolField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertyButton.cs" />
|
|
<Compile Include="Assets\Scripts\UI\FlatButton.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\EntityPrefab.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineRendererList.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicDisplay.cs" />
|
|
<Compile Include="Assets\Scripts\RethinkConnection.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\GuidedProjectile.cs" />
|
|
<Compile Include="Assets\Scripts\Galaxy.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertyLabel.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\SetPropertyUtility.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryCell.cs" />
|
|
<Compile Include="Assets\Scripts\Rotate.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneGravityObject.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TechArrow.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GravityObject.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Projectile.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GradientMapper.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Property.cs" />
|
|
<Compile Include="Assets\ItemFilter.cs" />
|
|
<Compile Include="Assets\Scripts\UI\GalaxyZone.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InputField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\IncrementField.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MenuPanel.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneObject.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SunMaterial.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneRenderer.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UILineRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\EventLog.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLaser.cs" />
|
|
<Compile Include="Assets\Scripts\UI\FlatFlatButton.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SunObject.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ArticulationPoint.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicListElement.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickCatcher.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TradeMenu.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantLaserManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ContextMenu.cs" />
|
|
<Compile Include="Assets\Scripts\CultClient.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ZoneShip.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\BlueNoiseProvider.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\CopyTransform.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryMenu.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickRaycaster.cs" />
|
|
<Compile Include="Assets\Scripts\UI\RangedFloatField.cs" />
|
|
<Compile Include="Assets\Scripts\FitToCamera.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\GasGiantObject.cs" />
|
|
<Compile Include="Assets\Scripts\UI\InventoryPanel.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapViewDragHandler.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\InstantWeaponEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SizeFilter.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\HitscanEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UnityFormatters.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SnapToGrid.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\WeaponHardpoint.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MapMenuInput.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\CableCurve.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ClickableCollider.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ParticleChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TechNode.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Primitives\UIPrimitiveBase.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\GameSettings.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ActionGameManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabActivator.cs" />
|
|
<Compile Include="Assets\Scripts\UI\AttributeProperty.cs" />
|
|
<Compile Include="Assets\Scripts\UI\LoginScreen.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ConstantWeaponEffectManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ButtonField.cs" />
|
|
<Compile Include="Assets\Scripts\FilterTest.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PlaceUIElementWorldspace.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConsoleController.cs" />
|
|
<Compile Include="Assets\Scripts\InitialSettings.cs" />
|
|
<Compile Include="Assets\LineMaterialOffset.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SpreadsheetRow.cs" />
|
|
<Compile Include="Assets\Scripts\UI\DropdownMenu.cs" />
|
|
<Compile Include="Assets\Scripts\Gravity.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\PlanetObject.cs" />
|
|
<Compile Include="Assets\Scripts\AetheriaInput.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\LaserManager.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\HitscanManager.cs" />
|
|
<Compile Include="Assets\Scripts\Prototype.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\SectorRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\TechTreeMsagl.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SchematicTriggerGroupElement.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConsoleView.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MinimapCameraTrack.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\MapView.cs" />
|
|
<Compile Include="Assets\Scripts\MarkovNameGenerator.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\Laser.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\GuidedProjectileManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\SpreadsheetColumnHeader.cs" />
|
|
<Compile Include="Assets\com.unity.uiextensions\Runtime\Scripts\Utilities\BezierPath.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\RadiatorHardpoint.cs" />
|
|
<Compile Include="Assets\Scripts\UI\CorporationMenuItem.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\VolumeSampling.cs" />
|
|
<Compile Include="Assets\Scripts\UnityExtensions.cs" />
|
|
<Compile Include="Assets\Scripts\PrototypeParticleReturn.cs" />
|
|
<Compile Include="Assets\Scripts\UnityHelpers.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertiesPanel.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabGroup.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Icons.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ConfirmationDialog.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\ThrusterHardpoint.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\ProjectileManager.cs" />
|
|
<Compile Include="Assets\Scripts\UI\TabButton.cs" />
|
|
<Compile Include="Assets\Shaders\Compute\Stardust.cs" />
|
|
<Compile Include="Assets\Scripts\UI\EnumField.cs" />
|
|
<Compile Include="Assets\HoverCursorChange.cs" />
|
|
<Compile Include="Assets\Scripts\Sector Display\WaveScroll.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MouseHover.cs" />
|
|
<Compile Include="Assets\Scripts\UI\PropertiesList.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\Weapons\WeaponChargeEffect.cs" />
|
|
<Compile Include="Assets\Scripts\UI\MenuTabButton.cs" />
|
|
<Compile Include="Assets\Scripts\UI\ContextMenuOption.cs" />
|
|
<Compile Include="Assets\Scripts\UI\BackgroundRenderer.cs" />
|
|
<Compile Include="Assets\Scripts\UI\Spreadsheet.cs" />
|
|
<Compile Include="Assets\Scripts\CameraPerlinOrbit.cs" />
|
|
<Compile Include="Assets\Scripts\Gameplay\HullCollider.cs" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIAdditive.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro.cginc" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Overlay.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Add.shader" />
|
|
<None Include="Assets\Shaders\Clouds.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUI.shader" />
|
|
<None Include="Assets\Shaders\Brushes\LinearWaveBrush.shader" />
|
|
<None Include="Assets\Resources\Sprites\Attribution.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIScreen.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Multiply.shader" />
|
|
<None Include="Assets\Allegorithmic\Plugins\EULA.txt" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIMultiply.shader" />
|
|
<None Include="Assets\Shaders\GalaxyMap.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UILinearDodge.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Alpha Blend.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\SoftMaskShader.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Premultiply Blend.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle VertexLit Blended.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface-Mobile.shader" />
|
|
<None Include="Assets\Shaders\IsolinesUI.shader" />
|
|
<None Include="Assets\Shaders\Compute\Stardust.compute" />
|
|
<None Include="Assets\Shaders\Compute\Stardust.shader" />
|
|
<None Include="Assets\Shaders\MaskedWorldSpaceUI.shader" />
|
|
<None Include="Assets\Shaders\Brushes\PowerBrush.shader" />
|
|
<None Include="Assets\Shaders\DitheredParticles.shader" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeJupiter.shader" />
|
|
<None Include="Assets\Shaders\ViewNormalEmissive.shader" />
|
|
<None Include="Assets\Shaders\Particle Standard Unlit.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle MultiplyDouble.shader" />
|
|
<None Include="Assets\Shaders\Brushes\CubicPulseBrush.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Surface.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle AddMultiply.shader" />
|
|
<None Include="Assets\TextMesh Pro\Sprites\EmojiOne Attribution.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Custom-Atlas.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle Blend.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Leading Characters.txt" />
|
|
<None Include="Assets\Shaders\MaskedUIBlur.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Properties.cginc" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMPro_Surface.cginc" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeRender.shader" />
|
|
<None Include="Assets\Shaders\Background.shader" />
|
|
<None Include="Assets\Shaders\Brushes\RadialWaveBrush.shader" />
|
|
<None Include="Assets\Allegorithmic\Plugins\engine_build_info.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\LineBreaking Following Characters.txt" />
|
|
<None Include="Assets\Shaders\Dither Functions.cginc" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UISoftAdditive.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UI Particle AddSmooth.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile Masking.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIImageCrop.shader" />
|
|
<None Include="Assets\Shaders\Brushes\SimplexBrush.shader" />
|
|
<None Include="Assets\Shaders\GaussianBlurFilter.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUIScreenSpaceDetail.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF Overlay.shader" />
|
|
<None Include="Assets\Shaders\Isolines.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Bitmap-Mobile.shader" />
|
|
<None Include="Assets\TextMesh Pro\Fonts\LiberationSans - OFL.txt" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_SDF-Mobile.shader" />
|
|
<None Include="Assets\Shaders\Brushes\CellBrush.shader" />
|
|
<None Include="Assets\Shaders\MaskedWorldSpaceAdditiveUI.shader" />
|
|
<None Include="Assets\Shaders\AdditiveUIDetail.shader" />
|
|
<None Include="Assets\Shaders\Raymarching\VolumeSun.shader" />
|
|
<None Include="Assets\TextMesh Pro\Resources\Shaders\TMP_Sprite.shader" />
|
|
<None Include="Assets\com.unity.uiextensions\Runtime\Resources\Shaders\UIParticleHidden.shader" />
|
|
<Reference Include="UnityEngine">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ARModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AccessibilityModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AndroidJNIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AnimationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.AudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClothModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterInputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ClusterRendererModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.CrashReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DSPGraphModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.DirectorModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GameCenterModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.GridModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.HotReloadModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.IMGUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ImageConversionModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.InputLegacyModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.InputLegacyModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.JSONSerializeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.LocalizationModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ParticleSystemModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PerformanceReportingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.PhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.Physics2DModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ProfilerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.RuntimeInitializeOnLoadManagerInitializerModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.ScreenCaptureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SharedInternalsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteMaskModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpriteShapeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.StreamingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubstanceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SubsystemsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.SubsystemsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TLSModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TerrainPhysicsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextCoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextCoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TextRenderingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.TilemapModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UIElementsNativeModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UIElementsNativeModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UNETModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UmbraModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityAnalyticsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityCurlModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityCurlModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityTestProtocolModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityTestProtocolModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VFXModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VFXModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VehiclesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VideoModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.VirtualTexturingModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.VirtualTexturingModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.WindModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XRModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.CoreModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.CoreModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.GraphViewModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.GraphViewModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.PackageManagerUIModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.PackageManagerUIModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SceneTemplateModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.SceneTemplateModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIElementsSamplesModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIElementsSamplesModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UIServiceModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UIServiceModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UnityConnectModule">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/Managed/UnityEngine/UnityEditor.UnityConnectModule.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Extensions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Threading.Tasks.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Remotion.Linq">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Remotion.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Newtonsoft.Json">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Newtonsoft.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Memory">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Memory.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Extensions.Logging.Abstractions">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Microsoft.Extensions.Logging.Abstractions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="nunit.framework">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.ext.nunit@1.0.5/net35/unity-custom/nunit.framework.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Google.Protobuf">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/Google.Protobuf/lib/net45/Google.Protobuf.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Buffers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Buffers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst.Unsafe">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/PackageCache/com.unity.burst@1.4.3/Unity.Burst.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="QuickGraph">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/QuickGraph.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Substance.Game">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Allegorithmic/Plugins/Substance.Game.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.Unsafe">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Assets/Plugins/System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="mscorlib">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/mscorlib.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Core">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Core.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Runtime.Serialization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Xml.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Numerics.Vectors">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Numerics.Vectors.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Net.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.CSharp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Microsoft.CSharp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/System.Data.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Microsoft.Win32.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/Microsoft.Win32.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="netstandard">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/netstandard.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.AppContext">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.AppContext.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Concurrent">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Concurrent.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.NonGeneric">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.NonGeneric.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Collections.Specialized">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Collections.Specialized.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Annotations">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Annotations.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.EventBasedAsync">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.EventBasedAsync.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ComponentModel.TypeConverter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ComponentModel.TypeConverter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Console">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Console.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Data.Common">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Data.Common.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Contracts">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Contracts.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Debug">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Debug.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.FileVersionInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.FileVersionInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Process">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Process.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.StackTrace">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.StackTrace.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TextWriterTraceListener">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TextWriterTraceListener.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.Tools">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.Tools.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Diagnostics.TraceSource">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Diagnostics.TraceSource.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Drawing.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Drawing.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Dynamic.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Dynamic.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Calendars">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Calendars.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Globalization.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Globalization.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Compression.ZipFile">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Compression.ZipFile.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.DriveInfo">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.DriveInfo.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.FileSystem.Watcher">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.FileSystem.Watcher.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.IsolatedStorage">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.IsolatedStorage.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.MemoryMappedFiles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.MemoryMappedFiles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.Pipes">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.Pipes.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.IO.UnmanagedMemoryStream">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.IO.UnmanagedMemoryStream.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Expressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Expressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Linq.Queryable">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Linq.Queryable.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Http.Rtc">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Http.Rtc.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NameResolution">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NameResolution.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.NetworkInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.NetworkInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Ping">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Ping.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Requests">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Requests.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.Sockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.Sockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebHeaderCollection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebHeaderCollection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets.Client">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.Client.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Net.WebSockets">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Net.WebSockets.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ObjectModel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ObjectModel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.ILGeneration">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.ILGeneration.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Emit.Lightweight">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Emit.Lightweight.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Reflection.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Reflection.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Reader">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Reader.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.ResourceManager">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.ResourceManager.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Resources.Writer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Resources.Writer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.CompilerServices.VisualC">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.CompilerServices.VisualC.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Handles">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Handles.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.RuntimeInformation">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.RuntimeInformation.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Numerics">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Numerics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Formatters">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Formatters.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Json">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Json.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Runtime.Serialization.Xml">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Runtime.Serialization.Xml.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Claims">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Claims.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Algorithms">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Algorithms.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Csp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Csp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.Principal">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.Principal.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Security.SecureString">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Security.SecureString.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Duplex">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Duplex.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Http">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Http.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.NetTcp">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.NetTcp.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Primitives">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Primitives.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ServiceModel.Security">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ServiceModel.Security.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.Encoding.Extensions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.Encoding.Extensions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Text.RegularExpressions">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Text.RegularExpressions.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Overlapped">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Overlapped.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Tasks.Parallel">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Tasks.Parallel.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Thread">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Thread.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.ThreadPool">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.ThreadPool.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Threading.Timer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Threading.Timer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.ValueTuple">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.ValueTuple.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.ReaderWriter">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.ReaderWriter.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XmlSerializer">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XmlSerializer.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System.Xml.XPath.XDocument">
|
|
<HintPath>C:/Program Files/Unity/Hub/Editor/2020.2.1f1/Editor/Data/MonoBleedingEdge/lib/mono/4.7.1-api/Facades/System.Xml.XPath.XDocument.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VSCode.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.2D.Tilemap.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder.Base">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.Base.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.VisualStudio.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.TextMeshPro">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Burst.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.2D.Sprite.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Postprocessing.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Postprocessing.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.InputSystem">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.InputSystem.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Rider.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.UI">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.SpatialTracking">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Cinemachine">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Cinemachine.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Burst">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Burst.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="com.unity.cinemachine.editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/com.unity.cinemachine.editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Postprocessing.Runtime">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Postprocessing.Runtime.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEngine.XR.LegacyInputHelpers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEngine.XR.LegacyInputHelpers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Timeline.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.XR.LegacyInputHelpers">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.XR.LegacyInputHelpers.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Mathematics.Editor">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="UnityEditor.SpatialTracking">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/UnityEditor.SpatialTracking.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="Unity.Recorder">
|
|
<HintPath>E:/Projects/Aetheria-Economy/Library/ScriptAssemblies/Unity.Recorder.dll</HintPath>
|
|
</Reference>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
|
|
<Project>{a442877d-fc0d-6756-0a98-3ca4312f9253}</Project>
|
|
<Name>Assembly-CSharp-firstpass</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Substance.EditorHelper.csproj">
|
|
<Project>{dd909206-f54e-1c12-ed74-b4e22d464f6a}</Project>
|
|
<Name>Substance.EditorHelper</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="MessagePack.csproj">
|
|
<Project>{c511ef21-dc27-883d-b027-9a4b6f36bae4}</Project>
|
|
<Name>MessagePack</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Substance.Platform.csproj">
|
|
<Project>{2ca9591a-f6e2-fafd-e598-0f0563c5ae57}</Project>
|
|
<Name>Substance.Platform</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="Economy.Shared.Unity.csproj">
|
|
<Project>{c2362ba6-dee9-92b9-0779-f5fcf5968986}</Project>
|
|
<Name>Economy.Shared.Unity</Name>
|
|
</ProjectReference>
|
|
<ProjectReference Include="UniRx.csproj">
|
|
<Project>{4d885cb7-1f9e-abb3-b070-7265b432ecda}</Project>
|
|
<Name>UniRx</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project>
|