New damage system, much easier to understand Splash damage support Hardpoint armor consolidated with hull armor Minimap shows view cone New industry standard palette for temperature display Temperature range display contains palette Restoring loadouts now ignores temperature and armor Items can ignore thermal mass when adding heat Burst weapons can consume single ammo (mainly shotguns) New missile type that follows crosshairs New airburst projectile type that deals splash damage Auto Shotgun and Charged Shotgun
1412 lines
107 KiB
XML
1412 lines
107 KiB
XML
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Test\RayStepTest.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\OverlapRemovalFixedSegments\RectSegIntersection.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\EdgePathsInserter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\RightObstacleSide.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\AxisEdge.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\StaticGraphUtility.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Texture Gen\NoiseGenerator.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\DataModel.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\IVertex.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\ChannelFlag.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Shape\ShatteredShape.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Texture Gen\SpotsTexture.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\OverlapRemoval\RectangularClusterBoundary.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Corner.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\OverlapRemovalFixedSegments\OverlapRemovalFixedSegmentsBitmap.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\LayerEdge.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\SmoothedPolylineCalculator.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\ConvexHullAlgorithm.Initialize.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\CollectionUtilities.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\RBTree\RBTreeEnumerator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\LeftVertexEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\Constraints\AlignmentConstraint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\PointPairOrder.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\RBTree\RBTree.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\Ranking\Centrality.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Routing\EdgeRoutingMode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\Interval.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\Path.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\RectanglePacking\OptimalPacking.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\LowReflectionEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Site.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\StationEdgeInfo.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\RightVertexEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\SegmentBase.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\Awaiters.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\Vertex3.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\UpdateMethod.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\SegWithIndex.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\RecoveryLayerCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\Cone.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutEditing\GraphRestoreData.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Shape\MoonShape.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\DebugCurve.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtTriangle.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\MDS\PivotDistances.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\SimpleNodeCollection.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\LookaheadScan.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\MDS\PivotMDS.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\GeometryGraph.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\RailGraph.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\VisibilityVertexRectilinear.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\LongestNudgedSegment.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\LowObstacleSide.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LgData.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\TollFreeVisibilityEdge.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\NaughtyAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\EdgeConstraintGenerator.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\Triangulation\VoronoiMesh.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\ParallelogramLeaf.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\HubRadiiCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\ShowDatabase.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\RectilinearScanLine.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\CostCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\Multipole\KDTree.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProjectionSolver\QPSC.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutEditing\RouterBetweenTwoNodes.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\Curve.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\ProximityOverlapRemoval.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\Polyline.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\HighBendVertexEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\SolvingMethod.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\ResizableTextAreaAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\CubicBezierSegment.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\InteractiveTangentVisibilityGraphCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\VoteBlock.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\LayoutChangeEventArgs.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\SphereMesh.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Initial\InitialLayoutByCluster.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\LayoutAlgorithmSettings.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\Collections.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\LgNodeInfoKind.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LgPathRouter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\AxisSolver.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\MST\MstOnDelaunayTriangulation.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\ConvexHull\HullPoint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\LineSweeperForPortLocations.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\StickConstraint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\LeftIntersectionEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\Label.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtFront.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutEditing\WeightedEdge.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\Phylo\PhyloTree.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\PointAndCrossingsList.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\RootFinder.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawConditionAttributes\HideIfAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\AxisEdgesContainer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ILabeledObject.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\RightIntersectionEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\Ranking\RankingLayoutSettings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\SugiyamaLayoutSettings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\IConeSweeper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\GraphmapsWithMesh\MeshCreator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\LayerCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProjectionSolver\ConstraintVector.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\Routing\ShortestPathTree.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\Station.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\GroupBoundaryCrossing.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\VisibilityVertex.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutEditing\BumperPusher.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\LineSweeperBase.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\EdgePicker.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\AxisCoordinateEvent.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Shape\AlienShape.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Normalizer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\Cluster.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtEdge.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\FastIncrementalLayout.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\LinearMetroMapOrdering.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProjectionSolver\BlockVector.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\ScanDirection.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProjectionSolver\Block.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\MultipleSourceMultipleTargetsShortestPathOnVisibilityGraph.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\SliderAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\DebugRectangle.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\HierarchyCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\PointComparer.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\NoiseSettings\RidgeNoiseSettings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\BundleRouter.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\GroupAttributes\BoxGroupAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\RTree\IntervalNode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\PointProjection.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\ValidatorAttributes\MaxValueAttribute.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\AwaitExtensions.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\NetworkEdge.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\LODHandler.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\ParallelogramInternalTreeNode.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Script Utilities\ComputeHelper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\IZoomLevelCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\ConjugateGradient\Vector.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\MinMaxSliderAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\SdShortestPath.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\ScanSegment.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\TwoLayerFlatEdgeRouter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\ClosestPointOnCurve.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\OceanSettings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\PolylinePoint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\Layering\NetworkSimplex.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\FlatEdgeRouter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Initial\InitialLayoutHelpers.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\MinEnclosingDisc\Disc.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\ConvexFace.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\Persistence\CurveStream.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtSite.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\StraightLineEdges.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Texture Gen\TextureCombiner.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\TaskExtensions.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutEditing\ObstacleCalculator.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\MetaAttributes\MetaAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LevelCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\OrientedHubSegment.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\ShowNonSerializedFieldAttribute.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\ValidatorAttributes\ValidateInputAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\GraphAlgorithms\CycleRemoval\CycleRemoval.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\SymmetricTuple.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\LayoutHelpers.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawConditionAttributes\DrawConditionAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\RTree\IntervalNodeUtils.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\PenetrationDepth.cs" />
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<Compile Include="Assets\Plugins\MSAGL\ValidateArg.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\MetaAttributes\BlankSpaceAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\OverlapRemoval\ConstraintGenerator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LgLevel.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\PortManager.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\ScanSegmentVector.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Texture Gen\TextureGenerator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\TimeMeasurer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\ShortestPartRouterForLg.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\ShowAssetPreviewAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\GraphmapsWithMesh\PointToSegmentDistance.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\Cdt.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Shape\CelestialBodyShape.cs" />
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<Compile Include="Assets\Plugins\MSAGL\GraphmapsWithMesh\PointSet.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\NoiseSettings\CraterSettings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\IntersectionCache.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\FloatingPort.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\ReorderableListAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\MDS\AllPairsDistances.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProgressChangedEventArgs.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\Internal\SyncContextUtil.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\StaircaseRemover.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\Triangulation\TriangulationCell.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\OverlapConvexHull.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\Persistence\CurveStreamElement.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\MathHelper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\PointAndCrossings.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\GraphConnectedComponents.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LgSkeletonLevel.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\LargeGraphLayout\LgInteractor.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\ProcrustesCircleConstraint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\RealNumberSpan.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\UnimodalSequence.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\ConvexHull\ObjectManager.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\SdVertex.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\Stem.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\LinkedPointSplitter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ConstrainedDelaunayTriangulation\CdtSweeper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\PathMerger.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\HighReflectionEvent.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\ConeSpanner\ConeRightSide.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\RectilinearEdgeRouter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\FreePoint.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\DebugGraphics.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\OverlapRemovalFixedSegments\FakeBitmap.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\Persistence\GeometryGraphReader.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Nudging\Nudger.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\RectangleObstacle.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\VerticalConstraintsForSugiyama.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\StressEnergy\NodeVoting.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\MeshBaker.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\IntersectionInfo.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\IEnumeratorAwaitExtensions.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Incremental\FiNode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\MinDistCurveCurve.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Obstacle.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\GroupAttributes\GroupAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\ApproximateComparer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\IOverlapRemoval.cs" />
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<Compile Include="Assets\Plugins\AsyncAwaitUtil\Source\Internal\AsyncCoroutineRunner.cs" />
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<Compile Include="Assets\Plugins\MIConvexHull\Vertex2.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\ProximityOverlapRemoval\MST\MstLineSweeper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\LayerInserter.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\ObstacleSideComparer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Miscellaneous\NonOverlappingBoundaries\ProximityQuery.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\ParallelogramNode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\GraphAlgorithms\TopologicalSort.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalNode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\Curves\PlaneTransformation.cs" />
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<Compile Include="Assets\Plugins\SizedQueue.cs" />
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<Compile Include="Assets\Plugins\NaughtyAttributes\Scripts\Core\DrawerAttributes\ReadOnlyAttribute.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Layout\PortEntry.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\ConvexHull\HullPointComparer.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\ActiveEdgeComparerWithRay.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\OpenVertexEvent.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\CameraUtility.cs" />
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<Compile Include="Assets\Plugins\MSAGL\DebugHelpers\DebugCurveCollection.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Spline\Bundling\GeneralMetroMapOrdering.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\ObstacleTree.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\ProjectionSolver\ISolverShell.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Script Utilities\TextureHelper.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Visibility\PointVisibilityCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\Geometry\OverlapRemoval\OverlapRemovalParameters.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Core\DataStructures\RBTree\RBNode.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\Clump.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\Rectilinear\WaypointPort.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\ShapeObstacleCalculator.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Routing\TightLooseCouple.cs" />
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<Compile Include="Assets\Plugins\MSAGL\Layout\Layered\Ordering\SweepMode.cs" />
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<Compile Include="Assets\Plugins\Celestial Body\Scripts\Script Utilities\PRNG.cs" />
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