Meta Vens
3a5b3b0bab
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
...
Zone.WellReference owns each body's reference zero (GetHeight uses it). Gravity.cginc mirrors GravityField.Potential;
Brushes/Gravity Field draws depth = -h on layer 9 from a StructuredBuffer that GravityLowering.Lower fills from the
zone each frame; GravityLowering.CreateField makes the one quad. GravityFieldParityVerify renders it and compares every
texel with -Zone.GetHeight (max error 0.0059 u), the gradient with GetForce (0.03 degrees) and the wiring.
Deleted: the Gravity Well children of Planet, Gas Giant, Sun and PlanetOutpost prefabs, Wormhole 1's three gravity
children, their overrides in Main Menu and TestScene, five wormhole/wave materials and two brush shaders,
Planet.GravityWellDepth/Radius, BodyData keys 6-7, PlanetSettings.GravityDepth/GravityRadius (and the Settings.asset
keys). Surface Displacement culls layer 9 only. Headless build and tests not yet run at this commit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 07:11:25 +02:00
..
BlueNoiseProvider.cs
Demo Hotfixes
2021-05-02 20:59:45 +01:00
BlueNoiseProvider.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
CopyTransform.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
GasGiantObject.cs
Gravity subtract: delete the zone bowl and the gas-giant and sun ripples
2026-10-14 19:34:20 +02:00
GasGiantObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GradientMapper.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
GradientMapper.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
GravityLowering.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
GravityLowering.cs.meta
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
MapView.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
MapView.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
PlanetObject.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
PlanetObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunMaterial.cs
Swap Unity.Mathematics usings for CultMath
2026-09-14 17:39:12 +02:00
SunMaterial.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
SunObject.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
VapourCloudInstance.cs
Vapour presenter: draw the sim's OpacityAt directly, not divided by the cloud's raw Opacity
2026-10-12 04:53:18 +02:00
VapourCloudInstance.cs.meta
Fog Patch prefab carries VapourCloudInstance at the origin and unit scale; ZoneRenderer.CloudPrefab assigned in ARPG
2026-10-12 03:46:24 +02:00
VolumeCloudRenderer.cs
Restore the stable legacy Unity project
2026-08-10 14:57:50 +01:00
VolumeCloudRenderer.cs.meta
Raymarching Cleanup
2022-07-13 04:15:20 +01:00
VolumeSampling.cs
Flow: keywords created on first use, strict [0,1) phases, nebula noise on the flow clock, fold-law and cycle tests
2026-10-13 23:25:44 +02:00
VolumeSampling.cs.meta
Graphics Settings + Disabling Minimap Asteroids
2022-07-18 08:44:54 +01:00
WaveScroll.cs
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
WaveScroll.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00
ZoneRenderer.cs
Gravity grid-lowering: the drawn height is one Gravity Field pass over the zone's wells; gravity brushes and brush inputs deleted
2026-10-15 07:11:25 +02:00
ZoneRenderer.cs.meta
Trailer Stuff & More
2021-03-27 10:03:24 +00:00