Aetheria/Assets/Scripts/UI/ContextMenu.cs
2026-08-10 14:57:50 +01:00

142 lines
4.7 KiB
C#

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/. */
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.UI;
using UniRx;
public class ContextMenu : MonoBehaviour
{
public Canvas Canvas;
public RectTransform Root;
public ClickCatcher CancelClickCatcher;
public ContextMenuOption OptionPrefab;
public ContextMenu DropMenuPrefab;
public ContextMenu Parent;
public bool ForceDirectionRight;
public Vector3 ForcePosition;
public RectTransform ContentRoot;
public float OptionHeight;
public float PaddingHeight;
private List<GameObject> _options = new List<GameObject>();
private bool _hasDropdown;
private bool _dropdownRight;
private GameObject _dropdown;
private ContextMenuOption _currentDropdown;
private IDisposable _backgroundClickSubscription;
private void OnEnable()
{
if (CancelClickCatcher != null)
_backgroundClickSubscription = CancelClickCatcher.OnClick.Subscribe(data =>
{
End();
});
}
private void OnDisable()
{
_backgroundClickSubscription?.Dispose();
_backgroundClickSubscription = null;
}
private void End()
{
if (_dropdown != null)
Destroy(_dropdown);
CancelClickCatcher.gameObject.SetActive(false);
gameObject.SetActive(false);
ActionGameManager.Instance?.Input.Global.Enable();
}
public void Clear()
{
// Destroy previous options
foreach(var option in _options)
Destroy(option);
_options.Clear();
_hasDropdown = false;
}
public void AddOption(string text, Action action, bool enabled = true)
{
var optionButton = Instantiate(OptionPrefab, ContentRoot);
optionButton.Label.text = text;
optionButton.Button.onClick.AddListener(() =>
{
if(Parent!=null)
Parent.End();
else
End();
action();
});
optionButton.Hover.OnEnter += data =>
{
if (_dropdown != null)
Destroy(_dropdown);
};
optionButton.Arrow.gameObject.SetActive(false);
optionButton.Button.interactable = enabled;
_options.Add(optionButton.gameObject);
}
public void AddDropdown(string text, IEnumerable<(string text, Action action, bool enabled)> options)
{
_hasDropdown = true;
var optionButton = Instantiate(OptionPrefab, ContentRoot);
optionButton.Label.text = text;
optionButton.Hover.OnEnter += data =>
{
if (_currentDropdown != optionButton)
{
if(_dropdown!=null)
Destroy(_dropdown);
var drop = Instantiate(DropMenuPrefab, Root);
_dropdown = drop.gameObject;
foreach (var option in options)
drop.AddOption(option.text, option.action, option.enabled);
drop.Parent = this;
drop.ForceDirectionRight = _dropdownRight;
Vector3[] corners = new Vector3[4];
((RectTransform) optionButton.transform).GetWorldCorners(corners);
drop.ForcePosition = corners[_dropdownRight ? 2 : 1];
drop.Show();
}
};
_options.Add(optionButton.gameObject);
}
public void Show()
{
gameObject.SetActive(true);
var rect = transform as RectTransform;
var pivot = rect.pivot;
var canvas = Parent != null ? Parent.Canvas : Canvas;
var mousePosition = Mouse.current.position.ReadValue();
if (Parent!=null)
pivot.x = ForceDirectionRight ? 0 : 1;
else
pivot.x = mousePosition.x > Screen.width - rect.sizeDelta.x * canvas.scaleFactor ? 1 : 0;
var scaleFactor = canvas.scaleFactor;
_dropdownRight = mousePosition.x < Screen.width - rect.sizeDelta.x * scaleFactor * 2;
var pos = Parent==null ? mousePosition.y : ForcePosition.y;
var space = (PaddingHeight + _options.Count * OptionHeight) * scaleFactor;
var deltaY = pos < space ? space - pos : PaddingHeight / 2 * scaleFactor;
pivot.y = 1;//pivotTop ? 1 : 0;
rect.pivot = pivot;
rect.position = (Parent != null ? ForcePosition : (Vector3) mousePosition) + Vector3.up * deltaY;
if (Parent==null)
CancelClickCatcher.gameObject.SetActive(true);
ActionGameManager.Instance?.Input.Global.Disable();
}
}