Aetheria/Assets/Shaders/Compute/Stardust
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Filename Latest commit message Latest commit date
Meta Vens 0a3180d386 Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity
- VolumeSampling registers FLOW_GLOBAL / FLOW_SLOPE with GlobalKeyword.Create (the constructor only looks up).
- FlowField.Scroll folds each Tri3D octave's phase modulo 1 in double (float2, [0,1)); Zone.Flow evaluates at Zone.FlowScroll.
- FlowField.Cycle: the nebula's flow cycle and Stardust's particle lifetime phase come from zone time (_FlowCycle, phase uniform), not _Time.y / Time.time.
- FlowFieldParityVerify reaches the keyword-gated flow(), fails on logged errors, tolerance 3e-4; mutants updated.

Not built or run when committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:43:41 +02:00
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Stardust.compute Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
Stardust.compute.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.cs Flow: register the flow keywords, one zone-time value for Zone.Flow and the scroll, presenter phases from zone time, folded scroll, tighter parity 2026-10-13 21:43:41 +02:00
Stardust.cs.meta Graphics Settings + Disabling Minimap Asteroids 2022-07-18 08:44:54 +01:00
Stardust.mat Unity 6 Upgrade + Solid Gravity Surface 2025-07-10 21:05:54 +01:00
Stardust.mat.meta Lightning 2021-02-04 04:37:47 +00:00
Stardust.shader New Clouds In Game Scene 2022-07-11 08:14:00 +01:00
Stardust.shader.meta Lightning 2021-02-04 04:37:47 +00:00