Aetheria/Assets/Plugins/AsyncAwaitUtil/Source/Internal/SyncContextUtil.cs
hyperion51 0b46d5ee39 Database Support
Refactored almost everything, but most importantly we now integrate with RethinkDB for game data.
2020-03-22 19:05:26 +00:00

31 lines
762 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
namespace UnityAsyncAwaitUtil
{
public static class SyncContextUtil
{
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Install()
{
UnitySynchronizationContext = SynchronizationContext.Current;
UnityThreadId = Thread.CurrentThread.ManagedThreadId;
}
public static int UnityThreadId
{
get; private set;
}
public static SynchronizationContext UnitySynchronizationContext
{
get; private set;
}
}
}