Entity rendering now fully supports dynamic entities from game context Entity children now displayed underneath icon GameContext can spawn entities by loadout Selected corporation's initial fleet is spawned in parent corp's home sector Properties panel API is now unified with context menu API Properties panel labels now update dynamically
14 lines
295 B
C#
14 lines
295 B
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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public class ZoneObject : MonoBehaviour
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{
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public MeshRenderer Icon;
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public TextMeshPro Label;
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[HideInInspector]
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public List<MeshRenderer> Children = new List<MeshRenderer>();
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}
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