New Mining Controller Behavior and Mining Tool Behavior, tweaked a bunch of asteroid related stuff
71 lines
No EOL
2.2 KiB
C#
71 lines
No EOL
2.2 KiB
C#
using System;
|
|
using System.Linq;
|
|
using MessagePack;
|
|
using Newtonsoft.Json;
|
|
using Unity.Mathematics;
|
|
using static Unity.Mathematics.math;
|
|
|
|
[InspectableField, MessagePackObject, JsonObject(MemberSerialization.OptIn), Order(10)]
|
|
public class MiningToolData : BehaviorData
|
|
{
|
|
[InspectableField, JsonProperty("dps"), Key(1)]
|
|
public PerformanceStat DamagePerSecond = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("efficiency"), Key(2)]
|
|
public PerformanceStat Efficiency = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("penetration"), Key(3)]
|
|
public PerformanceStat Penetration = new PerformanceStat();
|
|
|
|
[InspectableField, JsonProperty("range"), Key(4)]
|
|
public PerformanceStat Range = new PerformanceStat();
|
|
|
|
public override IBehavior CreateInstance(GameContext context, Entity entity, Gear item)
|
|
{
|
|
return new MiningTool(context, this, entity, item);
|
|
}
|
|
}
|
|
|
|
public class MiningTool : IBehavior
|
|
{
|
|
public Guid AsteroidBelt;
|
|
public int Asteroid;
|
|
|
|
private MiningToolData _data;
|
|
|
|
private Entity Entity { get; }
|
|
private Gear Item { get; }
|
|
private GameContext Context { get; }
|
|
|
|
public BehaviorData Data => _data;
|
|
public float Range { get; private set; }
|
|
|
|
public MiningTool(GameContext context, MiningToolData data, Entity entity, Gear item)
|
|
{
|
|
_data = data;
|
|
Entity = entity;
|
|
Item = item;
|
|
Context = context;
|
|
}
|
|
|
|
public bool Update(float delta)
|
|
{
|
|
Range = Context.Evaluate(_data.Range, Item, Entity);
|
|
var asteroidTransform = Context.GetAsteroidTransform(AsteroidBelt, Asteroid);
|
|
if (AsteroidBelt != Guid.Empty &&
|
|
Context.AsteroidExists(AsteroidBelt, Asteroid) &&
|
|
length(Entity.Position - asteroidTransform.xy) - asteroidTransform.w < Range)
|
|
{
|
|
Context.MineAsteroid(
|
|
Entity,
|
|
AsteroidBelt,
|
|
Asteroid,
|
|
Context.Evaluate(_data.DamagePerSecond, Item, Entity) * delta,
|
|
Context.Evaluate(_data.Efficiency, Item, Entity),
|
|
Context.Evaluate(_data.Penetration, Item, Entity));
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
} |