Aetheria/Assets/Scripts/ServerShared/Scenarios
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Filename Latest commit message Latest commit date
Meta Vens 14d3327c19 LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from
ScenarioStage.Approach(entity, target) states a piloted entity's task as a follow task on the target, passed through Zone.Admit to the flight as the member's baseline task; it replaces Patrol(entity, orbit) and the orbit index, and RunStart's post-admit circuit overwrite. LockOn stages at .6, the quality Crossing and the other RunStart scenarios use (its brief states none), not .8 picked by outcome.

The bearing check keeps well-law r4's intent (measure against the hostile's actual pose, not the staged line) but reads the poses of the tick before the paint was first seen, which is the tick it was stamped in, with a .05 deg limit for float error; the live-pose check at .5 deg spent its budget on the paint inbox's deliberate one-tick delay. LockOnHoldsUnderOnePercentOfEachStagedInput moves hostile x, y and quality by 1% each way.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 00:51:33 +02:00
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AiFusedDiscipline.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
AiFusedDiscipline.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Arcs.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Arcs.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Belt.cs Merge eureka/aetheria-gravity-children-within-reach (children-within-reach, head cf242106) 2026-10-17 11:52:44 +02:00
Belt.cs.meta Belt scenario: an arena on seed 24, whose entrance zone carries a 615-rock belt, the player parked 100 m outside its ring 2026-10-12 03:38:06 +02:00
Crossing.cs Crossing: ProjectorRange re-measured at the staged fit, 997 m (was 1216 at 0f5def17) 2026-10-17 20:55:50 +02:00
Crossing.cs.meta Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DemoTerminus.cs Demo Terminus: the player starts in the base Longinus, not a Pirates-made hull 2026-10-06 22:47:47 +02:00
DemoTerminus.cs.meta Demo Terminus: a compiled scenario stages one fixed-cast prelude galaxy whose antagonist's home is the gate 2026-10-06 19:32:02 +02:00
DjinniShakedown.cs Crossing scenario and Djinni Shakedown targets, with their staging tests 2026-10-11 18:52:35 +02:00
DjinniShakedown.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Duel.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Duel.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
FusedRounds.cs Fused Rounds stages its shooter; FlightTests counts the Faction wire slots at 20 2026-10-17 19:57:39 +02:00
FusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
LauncherAngles.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
LauncherAngles.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LockOn.cs LockOn: the hostile is ordered to close on the player; the warning is measured against the poses it was stamped from 2026-10-18 00:51:33 +02:00
LockOn.cs.meta Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
LongHaul.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
LongHaul.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
MainGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
Pursuit.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
Pursuit.cs.meta Pursuit scenario: Cargo stages consumables; a hostile on your tail, a Mine Launcher fitted, vents and overdrives in the hold 2026-10-11 18:41:48 +02:00
RefusedRounds.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
RefusedRounds.cs.meta Fused Rounds, Refused Rounds and AI Fused Discipline arenas, and the five smoke weapons they carry 2026-10-12 03:36:57 +02:00
Scenarios.cs Scenarios: Lock On (seed 113), a piloted hostile that closes from out of sight and locks the player 2026-10-13 19:13:59 +02:00
Scenarios.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
StarvedReactor.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
StarvedReactor.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
TutorialGalaxy.cs.meta Every new run is a scenario: the script harness, the tutorial and main galaxies as scenarios, the New Game submenu and six test arenas 2026-10-03 20:33:55 +02:00
WeaponFeel.cs ScenarioStage: names are designs or products, one Resolve path with the generator's chooser; rigs pin today's brands; Crossing back to 1216 2026-10-16 22:10:58 +02:00
WeaponFeel.cs.meta Smoke Test Hull command, Weapon Feel and Arcs on the test hull (catalog not yet applied) 2026-10-11 21:04:09 +02:00