Refactored game loop to allow full local testing Added AI controller abstractions Added ability to save database to local copy for offline testing Tech Tab is now interactive, has properties panel
105 lines
No EOL
3 KiB
C#
105 lines
No EOL
3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using MessagePack;
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public class DatabaseCache
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{
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public event Action<DatabaseEntry> OnDataInsertLocal;
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public event Action<DatabaseEntry> OnDataUpdateLocal;
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public event Action<DatabaseEntry> OnDataDeleteLocal;
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public event Action<DatabaseEntry> OnDataUpdateRemote;
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public Action<string> Logger = Console.WriteLine;
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private readonly Dictionary<Guid, DatabaseEntry> _entries = new Dictionary<Guid, DatabaseEntry>();
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private readonly Dictionary<Type, Dictionary<Guid, DatabaseEntry>> _types = new Dictionary<Type, Dictionary<Guid, DatabaseEntry>>();
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public IEnumerable<DatabaseEntry> AllEntries => _entries.Values;
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public void Add(DatabaseEntry entry, bool remote = false)
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{
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if (entry != null)
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{
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var exists = _entries.ContainsKey(entry.ID);
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_entries[entry.ID] = entry;
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var type = entry.GetType();
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var types = type.GetParentTypes();
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foreach (var t in types)
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{
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if(!_types.ContainsKey(t))
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_types[t] = new Dictionary<Guid, DatabaseEntry>();
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_types[t][entry.ID] = entry;
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}
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if (remote)
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OnDataUpdateRemote?.Invoke(entry);
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else
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{
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if (exists)
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OnDataUpdateLocal?.Invoke(entry);
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else
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OnDataInsertLocal?.Invoke(entry);
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}
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}
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}
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public void AddAll(IEnumerable<DatabaseEntry> entries, bool remote = false)
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{
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foreach (var entry in entries)
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{
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Add(entry, remote);
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}
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}
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public DatabaseEntry Get(Guid guid)
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{
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DatabaseEntry entry;
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_entries.TryGetValue(guid, out entry);
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return entry;
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}
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public T Get<T>(Guid guid) where T : DatabaseEntry
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{
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if (!_types.ContainsKey(typeof(T)))
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return null;
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DatabaseEntry entry;
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_types[typeof(T)].TryGetValue(guid, out entry);
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return (T) entry;
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}
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public IEnumerable<T> GetAll<T>()
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{
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return !_types.ContainsKey(typeof(T)) ? Enumerable.Empty<T>() : _types[typeof(T)].Values.Cast<T>();
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}
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public void Delete(DatabaseEntry entry, bool remote = false)
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{
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_entries.Remove(entry.ID);
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foreach (var type in _types.Values)
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{
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type.Remove(entry.ID);
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}
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if (!remote)
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OnDataDeleteLocal?.Invoke(entry);
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}
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public void Load(string path)
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{
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RegisterResolver.Register();
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var bytes = File.ReadAllBytes(Path.Combine(path, "AetherDB.msgpack"));
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var entries = MessagePackSerializer.Deserialize<DatabaseEntry[]>(bytes);
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AddAll(entries);
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}
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public void Save(string path)
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{
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RegisterResolver.Register();
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var entries = AllEntries.ToArray();
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File.WriteAllBytes(Path.Combine(path, "AetherDB.msgpack"), MessagePackSerializer.Serialize(entries));
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}
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} |