Added the ability to associate blueprints and compound commodities with personality attributes Added the ability to restrict blueprints according to the presence of resources, for resource harvesting infrastructure Improved the properties panel UI for Sector and Tech tabs
83 lines
No EOL
2.3 KiB
C#
83 lines
No EOL
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using JsonKnownTypes;
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using MessagePack;
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using Newtonsoft.Json;
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// TODO: USE THIS EVERYWHERE
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using Unity.Mathematics;
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using static Unity.Mathematics.math;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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public interface INamedEntry
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{
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string EntryName { get; set; }
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}
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[InspectableField,
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MessagePackObject,
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Union(0, typeof(SimpleCommodityData)),
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Union(1, typeof(CompoundCommodityData)),
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Union(2, typeof(GearData)),
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Union(3, typeof(HullData)),
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Union(4, typeof(SimpleCommodity)),
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Union(5, typeof(CompoundCommodity)),
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Union(6, typeof(Gear)),
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Union(7, typeof(BlueprintData)),
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Union(8, typeof(GalaxyMapLayerData)),
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Union(9, typeof(GlobalData)),
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Union(10, typeof(ZoneData)),
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Union(11, typeof(Player)),
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Union(12, typeof(Corporation)),
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Union(13, typeof(ShipData)),
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Union(14, typeof(StationData)),
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Union(15, typeof(OrbitData)),
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Union(16, typeof(PlanetData)),
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Union(17, typeof(PersonalityAttribute)),
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// Union(17, typeof(ShipData)),
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JsonObject(MemberSerialization.OptIn), JsonConverter(typeof(JsonKnownTypesConverter<DatabaseEntry>))]
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//[Union(21, typeof(ContractData))]
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//[Union(22, typeof(Station))]
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public abstract class DatabaseEntry
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{
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[JsonProperty("id"), Key(0)] public Guid ID = Guid.NewGuid();
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[IgnoreMember] public GameContext Context { get; set; }
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}
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[RethinkTable("Users"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Player : DatabaseEntry, INamedEntry
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{
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[JsonProperty("email"), Key(1)] public string Email;
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[JsonProperty("password"), Key(2)] public string Password;
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[JsonProperty("username"), Key(3)] public string Username;
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[JsonProperty("corporation"), Key(4)] public Guid Corporation;
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[IgnoreMember] public string EntryName
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{
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get => Username;
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set => Username = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class Corporation : DatabaseEntry, INamedEntry
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{
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[JsonProperty("name"), Key(1)] public string Name;
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[IgnoreMember] public string EntryName
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{
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get => Name;
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set => Name = value;
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}
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}
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[RethinkTable("Galaxy"), MessagePackObject, JsonObject(MemberSerialization.OptIn)]
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public class ShipData : DatabaseEntry
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{
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} |