Aetheria/Assets/Scripts/Gameplay/Weapons/ConstantWeaponEffectManager.cs
Reinier Vens 357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00

9 lines
377 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class ConstantWeaponEffectManager : MonoBehaviour
{
public abstract void Start(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target);
public abstract void Stop(WeaponData data, EquippedItem item, EntityInstance source, EntityInstance target);
}