Aetheria/Assets/Scripts/Gameplay/EntityPrefab.cs
Reinier Vens 357f9db329 Weapon Scripting Overhaul
Weapons are now monolithic behaviors
Various new weapon behavior types implemented
All weapons have optional magazine and reload mechanic
Visibility now decays globally
2021-01-25 05:53:36 +00:00

15 lines
372 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EntityPrefab : MonoBehaviour
{
public HullCollider[] HullColliders;
public ThrusterHardpoint[] ThrusterHardpoints;
public WeaponHardpoint[] WeaponHardpoints;
public ArticulationPoint[] ArticulationPoints;
public GameObject DestroyEffect;
}