Weapons are now monolithic behaviors Various new weapon behavior types implemented All weapons have optional magazine and reload mechanic Visibility now decays globally
15 lines
372 B
C#
15 lines
372 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class EntityPrefab : MonoBehaviour
|
|
{
|
|
public HullCollider[] HullColliders;
|
|
|
|
public ThrusterHardpoint[] ThrusterHardpoints;
|
|
public WeaponHardpoint[] WeaponHardpoints;
|
|
public ArticulationPoint[] ArticulationPoints;
|
|
|
|
public GameObject DestroyEffect;
|
|
}
|